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Campaign Series Middle East 2.31 UPDATE
08-09-2024, 01:40 AM,
#1
Campaign Series Middle East 2.31 UPDATE
Campaign Series Middle East 2.31 UPDATE


Campaign Series: Middle East has a new update out now. Update 2.31 comes with numerous bug fixes and graphical improvements. This update even incorporates several optional mods that you can activate to further tailor your experience. The full changelog is available below. You can download the update here.

Errata
• No errata for 2.31

Enhancements
• Implemented a message to display a confirmation of the changed Action Speed.
• Objectives no display or obscure their values based on whether Enhanced Fog of War optional rule is selected.
• Changed Double Value objectives to display the controlling side and award the vale to the side controlling it when the scenario ends.
• Changed turn-by-turn Single value objective to be cumulative.
• Background music now always plays either neutral or side-specific tracks only. The 50% chance for ambient combat sounds in-between has been removed.
• Added hex side slopes to 2D maps when elevation changes.

Fixes
• Fixed a bug where Side B was not able to see Single Value Objective values.
• Fixed issues with entering and exiting a Pontoon Bridge hex (introduced in CSME 2.30).
• Assaulting a hex now reveals any possible unrevealed fortifications in place.
• Loaded rafts can now move into shallow water and onto land and unload their passengers at either location (introduced in CSME 2.30).
• Removed Play Campaign button from the front end as the Linked Campaigns are no longer supported from CSME 2.30 (potential to be returned in the future).
• Fixed a situation where a carrying unit was able to move into a village but subsequently unable to move out.
• Fixed a bug where the background music would only play one track or sound file (introduced in CSME 2.30)
• Fixed an Assault CTD bug occurring when Leader(s) are present under certain circumstances.
• Fixed a bug where, during Play-by-Email opponent phase replays at night, some opponent units that moved should have remain concealed were displayed for the duration of the replay (introduced in CSME 2.30)

Graphics
• Added slope graphics.
• Revised aircraft graphics (thank you, Kevin!).
• Added new scenario header graphics for new scenarios.

Data
• Minor Platoon file updates various nations.
• Minor Weapon file updates.
• Edited the Middle East Sounds.dat to reflect there are three, not two songs each for Side A, B and Neutral background music play.

Scenarios
• Sirte 1985 scenario descriptions now come with correct [PLAY MODE] information.
• Revised several additional Lua file errors.
• Revised several additional map file errors.

Mods
• MausMan 3D mod has had major work done to it and is included.
• Added new iteration of MausMan 3D Map Graphics mod
• Added MausMan 2D Desert Natural Terrain Gradients
• Added MausMan 2D Mediterranean Natural Terrain Gradients

Manual
• The manual has been revised to the 2.31 UPDATE.
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08-09-2024, 02:44 AM,
#2
RE: Campaign Series Middle East 2.31 UPDATE
Important! Everyone, before installing, please ensure that all game modifications are disabled using the JSGME tool, if you had previously enabled any of them.
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08-15-2024, 04:13 PM,
#3
RE: Campaign Series Middle East 2.31 UPDATE
A review of the latest and greatest goodies that are available and coming down the pipe and then we returned to the Shores of Great Bitter Lake. Alas, it seems the shores are covered in blood. This has turned into an epic tank battle. We were doing exceptionally well, until the Israeli reinforcements showed up. I was given a reality check as I started watching my T-62's start to brew up left, right and center. After that chaos, we started up the first few turns of Sirte 3 playing as the Libyan attackers against the UK invaders!

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08-22-2024, 02:55 PM,
#4
RE: Campaign Series Middle East 2.31 UPDATE
We went over the latest advancements with the North Koreans before we dove back into the Sirte #3 scenario that was scripted and designed by Petri. We advanced well into the city and engaged the UK forces that had the nerve to land in the city. There were pockets here and there, but we succeeded in destroying most of the outlying positions. Then we were engaged in Sirte proper, well, that went as well as expected with infantry that has a weak assault. Lots of valuable lessons to be learned and the need to pay attention to your troops when you make your plans.

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