RE: Sound glitch in JTCS
Lol, yeah we have some real comedians here alright. :rolleyes:
I mentioned the lack of sound issue because there is obviously no sound file created for this unit. Also, it would seem logical that the other "bazooka-class" units would therefore also not have a sound file associated with them, and that won't do.
Another thing. Not only does the PIAT not make a sound when fired in game, but there is also no impact sound. In other words, the game program uses two files when a weapon is fired
1. The weapon file (sound of weapon firing)
2. The "explosion" file (could be an actual explosion, or ricochet sounds)
There are no exceptions to this.
If I just knew the name of the file the program had left "open" for these files, I could make my own. In fact, I already have two in mind, from my Divided Ground game;
Firing sound; a file called "cover."
Explosion (shot terminating sound) a file called "bomb."
I clicked "cover," then "bomb" about a half second later - sounds totally awesome. Obviously I would have to rename the file to make it work, but that takes only a few moments.
And Chuck, you could correct your bicycle sound by clicking on the "movement".wav files till you hear one that sounds like the bikes. Then, locate the helicopter sound and either delete it or move it to another folder. Now, rename your bicycle sound file to what your helicopter sound used to say. Bingo - you're done!
My problem of course is that I have no idea what file NAME the PIAT sound is "keyed" to.
Thus, what is of supreme importance in war is to attack the enemy's strategy.
Sun Tzu
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