(08-23-2010, 03:14 AM)jonnymacbrown Wrote: "The intent is to make it harder on the Attacker, in PzC where rates of advance are often faster than historical because players can and do push their troops longer and generally have more info available to make decisions on pushing forward the attack."
What about making night movement a bit more difficult in PzC, including an increase in fatigue? jonny;)
Making night movement more risky in PzC would be great. It could based on unit quality, morale and fatigue with a likely chance of disruption for all but well rested, crack troops.