RE: Panzer Campaigns - Road Stacking
They're nearly identical. There might also be practical or balance-related reasons to allow for slight variations.
In earlier PzC games, infantry battalions were smaller I believe. Often ~450 men. In Moscow '42, they're 600 men for the Soviets and 800/900 men for the Germans (the heavy weapons company is no longer a separate unit). This means you can't launch a two full strength battalion assault with the Germans.
With larger battalions, a somewhat higher maximum stacking limit might be needed to be able to use them to good effect.
The early war Soviets also need a higher stacking limit to launch good attacks than the Allies, because they rely on assaults and their individual unit quality is poor to mediocre.
For FWWC titles, it is written in the designer's notes that the road movement limit and maximum hex stacking limits were adjusted to model the period accurately, with still more or less Napoleonic concentrations of men.
The Panzer Battles scale is also different than the PzC scale by the way, even significantly so: ported to PzC, stacking limits would be 300 road movement limit and just 1000 maximum hex stacking limit. 75/250 works well in PB, though, so it's fine.
|