(09-14-2016, 10:51 AM)zap Wrote: So without riders is okay for some. But why with riders aboard? Only, for others. It would seem they are more vulnerable to negative effects. Being loaded does there firepower add to the assault.
It is even more "unrealistic" to assault with loaded halftracks. I would guess any loaded halftrack participating in an assault would unload pretty damned quick. Those troops wouldn't want to be bottled up and sitting ducks. They would theoretically be capable of shooting out of the halftrack and amassing some serious firepower...but I doubt that would be their first choice.
In the game your opponent may find it more equitable since your valuable infantry is highly vulnerable when loaded on a halftrack, and you risk more VP's assaulting with them in the back. I.E., he's got a good chance to shoot you up, and if he does, it's going to cost you.
Halftracks can get to hexes many can't, and with that high speed/maneuverability, they will always be "in the mix" of units you're going to want to try for assault. Just use them in combination with other units, infantry or armor, and 99% of your opponents will be "OK" with the assault. In many cases halftracks are even more useful during assaults by moving behind the units being assaulted, preventing retreat. Successful assaulting with their retreat cut off ends in capture, and that's probably your ultimate goal in any case.
Halftracks
were used historically for assaults. It was rare, but it happened. In our games I believe we "halftrack up" and have a lot more running around the map than was true historically. Exacerbating the issue.
This is a scenario designer's issue, too many halftracks in the mix that is, and I for one am trying to quit.
I'm attending "Halftrack Anonymous" but so far I'm only on step 3 of the 12 step program...