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It's a Long Way to Tipperary Round 1
4 hours ago,
#11
RE: It's a Long Way to Tipperary Round 1
(Yesterday, 03:47 AM)Steel God Wrote:
(03-14-2025, 10:44 PM)Outlaw Josey Wales Wrote: As I said before, if you have 1 Axis and 1 Allied winner, balance doesn't matter.  If you are Axis, your points are only ranked against other Axis players.  Allied against other Allied players.  There is no comparing of Axis to Allied.  I am Allied.  I don't have to be better than Axis.  I just have to do better than other Allied players.

 But I don’t believe that is the case is it?  It’s one winner overall from either team, therefore it would kinda matter -  not for enjoyment factor, but in terms of scoring the tourney.

I know the way it is.  I'm saying the way it should be.  You will never actually have balanced scenarios unless you have a force facing an exact equal force of the same Nationality on a blank map or half mirrored from the other half like Chess.  But these are way better, balanced or not.
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4 hours ago, (This post was last modified: 4 hours ago by Outlaw Josey Wales.)
#12
RE: It's a Long Way to Tipperary Round 1
(Yesterday, 05:58 AM)HMCS Rosthern Wrote:
(Yesterday, 03:47 AM)Steel God Wrote:
(03-14-2025, 10:44 PM)Outlaw Josey Wales Wrote: As I said before, if you have 1 Axis and 1 Allied winner, balance doesn't matter.  If you are Axis, your points are only ranked against other Axis players.  Allied against other Allied players.  There is no comparing of Axis to Allied.  I am Allied.  I don't have to be better than Axis.  I just have to do better than other Allied players.

 But I don’t believe that is the case is it?  It’s one winner overall from either team, therefore it would kinda matter -  not for enjoyment factor, but in terms of scoring the tourney.

I agree. I would really like to have 3 prizes, 1 each for the Allies and Axis team winner, and one for the random draw to keep participants from dropping out. However, I am limited to 2 prizes per tournament

I will consider my options in balancing out the issue once  Round 1 is complete.  
1. Drop the random draw and use the two prizes for the Axis and Allies winner.
2. Curve the results to award the Tournament Points for this scenario. 
3. Pay for the 3rd prize out my pocket. 
4. ?

Option 1 would be the only consideration.  Option 3 would be totally out and would not be a consideration to begin with.
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35 minutes ago, (This post was last modified: 33 minutes ago by HMCS Rosthern.)
#13
RE: It's a Long Way to Tipperary Round 1
I have come up with another solution.

The scenario lists 5 objectives with a value of 100 points, for a total of 500 points. The scenario Victory Values are

Major Defeat-----1200
Minor Defeat-----1500
Minor Victory-----1800
Major Victory-----2000

Even if one were to take all 5 objectives it would still be a Major Defeat.

I propose that we raise the values for each objective:

14,15 300 (A)
24,23 300 (B)
27,9   700 ©
32,8   100 (D)
42,31 700 (E)

[Image: 202500315%20elalamein01.png]

That means if the Allies take C D E they get a Minor Defeat/Draw. Taking one of A or B Allies get a minor victory. Taking both A and B gets the Allies a major victory.

If we adopt this house rule, it would require the pairings to also report which objectives they took so i could apply the points. 

Given your gaming experience for this scenario to date, do these seem like reasonable victory conditions? I am looking for feedback.
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