• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


NO RUSSIANS! German AAR/DAR section
06-13-2009, 08:33 AM,
#21
RE: NO RUSSIANS! German AAR/DAR section
Well slow compared to how quickly I would like to play this but that is not an objective opinion :-)

Once in two days initially, but two turns today.
Quote this message in a reply
06-13-2009, 06:25 PM,
#22
RE: NO RUSSIANS! German AAR/DAR section
Turn 15 .
Russian tanks have been spotted.
So far 5 of them,identified as light armour no further details.
The enemy is trying to advance but they are being checked by our MG's.
The Russkies are trying to supress friendly forces by area firing.
So far those attempts are quite ineffective.
Do not believe what you think
Quote this message in a reply
06-13-2009, 10:23 PM,
#23
RE: NO RUSSIANS! German AAR/DAR section
Spotted 3 more light tanks moving down the treeline. First two are about 500m away from the crossroads. Also, spotted two T-34s across the field (where the enemy infantry lies pinned) behind the treeline area firing near the crossroad.

cheers
Quote this message in a reply
06-13-2009, 11:48 PM,
#24
RE: NO RUSSIANS! German AAR/DAR section
All his troops except one inf icon appeared north of the road. They are not making good progress so far.

[Image: gliderrommellittlesatur.jpg]
Quote this message in a reply
06-14-2009, 05:08 AM,
#25
RE: NO RUSSIANS! German AAR/DAR section
Me and herroberst have just done turn 2 but he's promised me some TCP/IP time tommorow should be able to get a lot of it done by then:)
Quote this message in a reply
06-14-2009, 11:34 AM,
#26
RE: NO RUSSIANS! German AAR/DAR section
Turn 3 and my MGs have found a few targets, don't know if i caused any casualties but hopefully it might slow him down.
Quote this message in a reply
06-14-2009, 12:55 PM,
#27
RE: NO RUSSIANS! German AAR/DAR section
If anyone starts to get slow file returns without reason, let me know, I do not want to have things get bogged down. I plan on keeping up with what is going on here and will check in a couple times a day. I will be reminding the other side that they can call for a ceasefire if they feel that they have completed their objectives for the battle. The 35 turns are just a maximum time limit, that's all. It takes 5 turns to withdraw from a battle but both sides can agree to ceasfire with thye ground that they hold at present.
Quote this message in a reply
06-14-2009, 11:28 PM,
#28
RE: NO RUSSIANS! German AAR/DAR section
One enemy T-70 Light tank is out of action! I hope the enemy didn't had the time to properly locate our gun. I ordered the gun to hide again because it doesn't have a clear shot at the next tank.
There is still 4 Light tanks and 2 T-34s out there that we are aware of.
Quote this message in a reply
06-14-2009, 11:44 PM,
#29
RE: NO RUSSIANS! German AAR/DAR section
I doubt hiding will do much to reduce the chance it'll get spotted, just reduces the guns spotting abilities.

Just whack a armor arc on it just short of the targets, also is it in command of a HQ with a stealth bonus?
Quote this message in a reply
06-14-2009, 11:49 PM,
#30
RE: NO RUSSIANS! German AAR/DAR section
I have infantry on spotting duties. Yes, both guns are under the command of HQs with stealth bonuses.
Quote this message in a reply


Forum Jump:


Users browsing this thread: 3 Guest(s)