(01-03-2012, 03:49 PM)alaric99x Wrote: Right, it's a very accurate statement in saying that the enemy side determines the effectiveness of your carpet bombers. You can't generally see who's in t-mode, but it's usually not hard to find a cluster of units in close proximity to a target hex. If your bombing mission drifts from the intended target, there will be a good chance that it will hit units in an adjecant hex. Those are the kind of targets I always look for.
Indeed, you have to pick a target where the enemy concentrates not only in a hex, but several adjacent hexes. This way, you can call the bombers on a central point, and if they scatter they will still hit something in the concentrated area.