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Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
11-23-2020, 11:45 PM, (This post was last modified: 11-24-2020, 06:44 PM by Indragnir.)
#21
RE: Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
The end in Africa scenario is done, only art remains.

Meanwhile it's done I will start working on the next mod: Sicily'43, a very interesting campaign.
A lot of work on this one is done but it won't be as "fast" as Tunisia (about 75% scenario work were completed and almost 95% of bibliography was read before I decided to finish Budapest) since I have more bibliography to read and check.

My take on Sicily is based in due part to the wrongness of Italian army in this scenario:
1-The real OOB is quite different. I won't say it's a new one as the Tunisia one but it's heavily changed.
2-The Italian performance is another factor since it was quite different as given by old authors that since the end of the battle,researchers (mainly anglosaxon) believed the German tale about the poor Italian perfomance as justification for their defeat. In this last decade the truth based on primary sources and new information has surfaced, guided by modern researchers and it's telling a different story, as you will see.

Also the German and Allied OOB have received quite some changes, specially TOE tables and HG Pz Division perfomance (spoiler: was not very high by some elements.)
Scenario was missing some historical facts (Syracuse  surrendered without fight on the very first days! more on this later. Primosole bridge battle was a different one, Naval Power, Air power, etc etc)
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11-24-2020, 01:15 PM,
#22
RE: Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
Looking forward to!
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12-01-2020, 07:29 PM, (This post was last modified: 12-01-2020, 07:31 PM by Indragnir.)
#23
RE: Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
The End in Africa Variant_1 will be included (and released) with the next hi-res graphs build, so it will take just a little longer I believe.

Meanwhile the work of Sicily'43 is progressing very well and faster than I presumed. I will post in the coming days some reasoning about two steps I'm taking about splitted German forces and KGrs and Italian Mobile + Tactical groups.
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12-30-2020, 08:36 PM, (This post was last modified: 12-31-2020, 08:18 PM by Indragnir.)
#24
RE: Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
Sicily'43 has been delayed a bit since I'm focusing on updating my mods.

I consider all my mods as living. No matter how deeply you research, there is more unsurfaced information, always. I commit mistakes also, so from time to time when I collect enough new information I will update the mods.

WDS take on Hi-Res graphs is the perfect time for whatever updates I had. Special thanks to those who spend their time reviewing and playtesting my mods.

Here it's the list of updates and releases:

Full mods released:

-Budapest'45 v1.00 (already released)

-Tunisia'43 v1.00 (pending)

Updates:
-Kharkov'43. v2.00 (pending) LVP working, bug fixing, new russian AT rifles values, plus new information regarding tank strength and reinforcements from SS-Pz Korps, Wiking (gruppe Grathwol), 6. and 11. Pz Divisions (and ex-hungarian Marders)

-Kharkov'42. v1.0a. (pending) LVP working. Adjusts on HA from both sides.

-Rzhev'42 v1.01 (pending) added missing formations from 9th Army (btl level: severak jäger btls, H.Flak.601, 3 Art btls (from XXIII Korps), some Engineers and a ski company.)

-Korsun'44 v1.01 (pending) Adjusts on strength, some missing formations and a heavily changed LW.

-Salerno'43 (Anzio in fact) (pending) v1.05. It was my "first" new mod and got a lot of errors from spelling, placement, arrivals, starting strength, some missing formations, values, arrivals, Weather, scenario changes, PDT changes...

The following list maybe I lost track on some changes but I'm sure you get the whole picture.

Both sides

-Fixed Command Radius inconsistencies (German higher HQs went up a bit, allied went down a bit, specially armor units)
-Adjustments to values (most noticiable Sherman tanks got HA range 1 instead of 2)

Allied
-Allied lose 2 full sherman btls (no CCR in the battle)
-CCA/1st AD arrives peacemeal across 4 days
-45th US div arrives a little later
-VI Corps HQ arrives Disrupted
-Corrected the size of Allied infantry btls (they were a bit bigger than initialy I made them)
-45th US B quality (same for Combat Engineers and Tank Destroyers)
-The Rock of Anzio (45th US ID) get 1% replacement.
-Integrated Allied btl AT guns into parent units (the experiment didn't work)

Axis
-Missing StuGs
-Fixed Panther(A) values, in this battle they were used as long range artillery fire.
-Added missing FJ Btls from KG.Schulz
-PzD HG Alarm Btls are now motorized and closer to the beach head.

Scenario
-More Storm weather with a Allied supply drop during 3 days (and no naval fire)
-More obstacles in the british beach.
-Corrected German supply drops (they happened a little later)
-Alban Hill long range batteries are not on the roads (road stacking)

PDT
-No bunker probability
-Mine % is 30%
-Breakdown is 10 for both sides
-TRENCH raised to 40% from 30% (IMPROVED, Elevation and Rail, Broken, Field, Vineyard, Forest raised also) and Industrial, City and Town lowered a bit
-Range modifier increased from 1.5 to 2
-Lowered Allied Recovery rate from 6 to 4.
-Some changes to artillery firing.

More on Sicily next days

PS: Korea'85 was updated after Gold released. You can find v1.00a in the first post of the thread.
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01-08-2021, 03:45 PM,
#25
RE: Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
I just bought Sicily ‘43 as my first PzC title, very curious to follow the changes you make!
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01-08-2021, 11:41 PM,
#26
RE: Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
I am a little confused. There is talk about some kind of modifications or updates but when I click on all the dropbox links the only thing I see is for Korea 85, but nothing for Budapest, Tunisia or any of the rest.

Are these official updates to JTS already added to the latest update patch or are these user modifications that are hidden somewhere? What is the secret handshake? lol
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01-09-2021, 08:07 AM,
#27
RE: Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
I may be wrong or perhaps this has been caught, but I seem to remember this unit missing from the Italian OOB:
24 Semovente 90/53s saw service against the Allies in the 10° Raggruppamento Semoventi
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01-13-2021, 04:26 AM, (This post was last modified: 01-13-2021, 04:47 AM by Indragnir.)
#28
RE: Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
(01-08-2021, 11:41 PM)zovs66 Wrote: I am a little confused. There is talk about some kind of modifications or updates but when I click on all the dropbox links the only thing I see is for Korea 85, but nothing for Budapest, Tunisia or any of the rest.

Are these official updates to JTS already added to the latest update patch or are these user modifications that are hidden somewhere? What is the secret handshake? lol

Hi,

All my PzC mods will be released in the new Hi-Res patchs. That's why I took them out from Dropbox.
Don't worry all will be relased quite soon (half a dozen have been released yet: Budapest, Bulge, Kharkov 42, Kursk, Korsun). So for example you can find Budapest VARIANT in the latest patch.

Those scenarios are VARIANT scenarios as bonus for the players for free, they don't invalidate stock scenarios, just I'm just adding new content for you.
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01-13-2021, 04:36 AM, (This post was last modified: 01-13-2021, 06:18 PM by Indragnir.)
#29
RE: Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
(01-09-2021, 08:07 AM)Kuriltai Wrote: I may be wrong or perhaps this has been caught, but I seem to remember this unit missing from the Italian OOB:
24 Semovente 90/53s saw service against the Allies in the 10° Raggruppamento Semoventi

Indeed you're right. Those were Army Troops (161st, 162nd and 163rd btls). This is just a sample. Research is not finished, nor values are final, just adding up research.

Some lexicon:
Truppe di Corpo = Corps Troops
Compagnia = company
Bat (Battaglione) = Battalion
Carri = Tank
CC (Contra-Carri) = Anti Tank
Motomitraglieri = Machine guns (motorized)
Motociclisti = Motorcycle
GAF = Border Guards
Artigleria = Artillery

[Image: YpHIUgP.jpg]
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01-13-2021, 04:46 AM,
#30
RE: Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
(01-08-2021, 03:45 PM)Cashew Wrote: I just bought Sicily ‘43 as my first PzC title, very curious to follow the changes you make!

Another sample from the notes:
2nd Btl/10th Regt "Arditi" (Commandos) This rgt was not an artillery unit. [Initially included at least three specialties of raiders, paratroopers, swimmers and motorized (camionettisti) with Sahariana jeeps. As the war progressed, however, the units were merged and in fact each speciality became a Raider unit training in all specialties. Therefore an uniform unit, equipment and available weapons were the same for all sub-units despite the name of the sub-units which had maintained their specialist name.]
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