LOL (and thanks again for the nice email HSL! :thumbs_up: )
While I agree that especially the early scenarios with exit hexes (perhaps even at Bocage country) are dependent of fast capture of hexes and rapid movement, any "normal" scenarios (whatever they are) paint a different picture.
In the words of the Great Hawk, for every tactic, there's a counter tactic. :smoke:
While you can put up a brave delaying action with EA off, rotating the disrupted units one hex back, undisrupted forward, you can also do a pretty good job with your basic infantry company and the natural close support it has.
Mortars, then MGs in, getting that important kill or disruption. Infantry then in, maybe two assaults with two platoons, and if partial success was there, the remaining platoon by itself. Depending on the odds of course. Sometimes you can move forward with astonishing success rate.
So while I agree to a part, I would just point out EA is perhaps not that dependent on heavy supporting fire.
And instead of writing "let us agree to disagree", I write: "I agree AND disagree"