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Campaign VICKSBURG next HPS title
10-06-2006, 08:04 PM,
#1
Campaign VICKSBURG next HPS title
cheers

It is the end of April 1863 on the Mississippi River. After the disastrous Union campaigns of Chickasaw Bayou, Steele Bayou and Greenville, General U.S. Grant now elects to bypass the Confederate fortress city of Vicksburg. Instead, he will take his Army of the Tennessee and march down the Louisiana side of the Mississippi River. Anxiously expecting a Union thrust somewhere across the river into Mississippi, Confederate Lt. General John C. Pemberton and his Confederate army occupy a strongly fortified position extending both north and south of Vicksburg. With Grant’s crossing of the mighty river there will be no turning back...for either side.

SCENARIOS

HPS’s new Campaign Vicksburg has 57 scenarios, including the historical battles of: • Chickasaw Bayou (3 days) • Port Gibson • Raymond • Jackson • Champion Hill • Big Black Bridge • Milliken’s Bend • …and the Vicksburg Assaults of 19 and 22 May.

“What-if” battles include: • Grant Assaults Snyder’s Bluffs • Redbone Church • Grindstone Ford • Ingraham Heights • 6 July Final Assault on Vicksburg

Also, large maps and inclusive orders of battle offer unlimited possibilities for user-created scenarios. Maps covering the following areas (and smaller areas in between) are included with Campaign Vicksburg:

• Big Black River to Raymond • Bolton-Clinton-Jackson • Vicksburg to Snyder’s Bluffs • Grand Gulf • Hankinson’s Ferry to Warrenton • Milliken’s Bend • Port Gibson • Port Gibson to Hankinson’s Ferry • Redbone Church • Vicksburg itself at various stages of the siege

CAMPAIGN GAME: • The campaign is played over a large area from Snyder’s Bluff south to Port Gibson, and from Vicksburg east to the state capital of Jackson. On the advance, the Union player can choose among several strategic pathways with the ultimate goal of capturing Vicksburg. The Confederate guardians of the “Hill City” can elect to act purely on the defensive or counterattack instead. The choices are yours. • At each stage of the campaign, players choose operational decisions that will result in a tactical battle to be played out on an expansive map, providing room for maneuver. The campaign is non-linear, with both offensive and defensive operational options available to each side.

Alterations to the game engine include:

• New optional Target Density rule which causes increased fire value against targets with more than 2/3 maximum stacking in hex. • New optional Bridge Limit and Repair rule that allows damaged bridges to be repaired and imposes bridge strength limits on movement. • Change to Disruption recovery determination so that Artillery units use their Morale rating for the recovery test. • New optional Night Movement Fatigue rule.
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