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Siege Guns - Very Odd Behaviour
10-24-2006, 05:18 PM,
#1
c_Question Mark  Siege Guns - Very Odd Behaviour
In a N44 scen I'm currently working on I have changed some of the largest guns to be Siege Guns, since the rules for that type better reflects - I think - the limitations of these really heavy guns.

However, once I started play-testing it, the Siege Gun units seem to have essentially unlimited fires - not the two shots of other artillery, not the one shot that Siege Guns are suppossed to have, but essentially unlimited. I fired a couple of units over 30 times each (yes, thirty!) in a single turn, and only stopped as I felt that was probably enough to demonstrate a pattern.

In terms of replicating this, it only seems to affect fixed units (speed = 0). All the mobile units I tested worked as expected. With the fixed units, they display "Fire Ability 2" on the in-game display, but this never decrements, regardless of how often they fire.

Could someone please explain what I'm doing wrong, or if this is in fact broken?

Cheers
Jon
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10-24-2006, 10:58 PM,
#2
RE: Siege Guns - Very Odd Behaviour
Hi Jon,

I would imagine it is broken, probably a conflict between the default 0 movement 2 shots and the siege guns 1 shot. Anyway, I have created a test scenario for it for Glenn and am shipping it off to him. Thanks.

Rick
[Image: exercise.png]
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10-25-2006, 12:41 AM, (This post was last modified: 10-25-2006, 12:46 AM by Volcano Man.)
#3
RE: Siege Guns - Very Odd Behaviour
Send this user an email
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10-25-2006, 05:49 AM,
#4
RE: Siege Guns - Very Odd Behaviour
Thanks guys. I tried to do a search for this issue, but that bit of the forum doesn't work for me.

BTW, I don't want to give them a movement factor, because that would break one of the other requirements (ie, casemated and immobile). So, back to hvy arty for them it is :)
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