MGK(FGM) Wrote:and there is another important "dust" in this game - in dry conditions after every missed (to short) shot, cloud of dust cover target
Yes, good point.. :)
For example your tank might 'lock on' to an enemy tank and fire with a strong red target line, but if it misses, the impact of its shot hitting the ground near the enemy tank can kick up dust that will break the lock, causing your tank to look around for another target.
Then when the dust clears you might now find the enemy tank has had time to point its gun straight at you, and zammo!!
In fact that happened to me in a game (below) when I sent my 5 x Sherman 75mm's racing down a road to execute the Starfleet Academy 'Hook Manoeuvre' and get behind 4 x Tigers to hit them in the pointblank rear.
As the pics show, I got behind them perfectly, but so much dust was kicked up that I couldn't see the Tigers through it when I arrived in firing position.(I've toggled the dust off in the top pic or we wouldn't see most of the tanks)
Then when it began to dissipate, I found myself staring down Tiger muzzles because they'd had time to turn their turrets towards the Shermans while the dust was clearing, and I lost all the Shermans and the game, and he lost no Tigers, the Shers got off a few shots which ricochetted but stood no chance..
Carnage after the dust clears..