RE: TFB Observations
While I can symphathise with you I still like this system. If you think for a moment that if we take the armoured units out of the battle we should basically be left with a WWI type situation, that is high losses for very little gain as inf and art slug it out. Its the armour that changes the dynamic, plus air support as well, but primariy its the tank that allows for breakthru and rapid territorial gain.
I think the system also adequately models the fact that in a frontline situation how can your 3 divisions that attack from different hexes be able to contribute their entire strength when they themselves are opposing enemy units? Are we to suppose the enemy units not being attacked would sit by idle and watch their comrades get pummeled? This has always been a bugbear of mine in the old board game classics, that is that multiple stacks can attack a single stack without penalty. Some rules enforce that if a stack attacks then ALL adjacent hexes must be attacked, this is a good rule, ala the old soak off attacks. I think the WWIE system is just reflecting this in another way.
To attack a hex without armour you need to blast it with heaps of art and air, then attack with 1 and 2/3 divisions. This may or may not result in a 'victory' but either way your losses will be high, as they should be. HPS has improved the system with the isolations rules.
Having said all that I still think that the defender should be penalised when defending against diametrically opposed attacks in the same turn even when they are not isolated.
Just my thoughts, I too am looking forward to the next release and any improvement to an already quite sound and playable system.
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