Fullhouse Wrote:Rico: There is no time
Me: Why.
Rico: It is to complicated.
Me: Not if done like this.
SILENCE.
Sheesh -- been a little too busy here at work to keep an eye on this...LOL.
Fullhouse -- I understand what you're getting at -- valid points.
I did consider something similar to what you are talking about -- decided against for a few reasons.
1. Decided to retain the flexibility of playing any time period you felt like the original Dom allowed and worked well for players.
2. Also, because of the overlapping of Challenges, battles of vastly different lenghts and playing speeds I couldn't really work out a satisfactory way of how to advance time that would somehow reflect time passing on the battlefield -- what arbitrary measure represents a month passing on the battlefield?
An example -- it's about 10 hexes to the gates of Moscow from the Polish frontier... so it'll take approx 10 QB's to get there.... count about a generous average of 6 weeks per small QB and we're over a year of playing games in real time and using Operation Barbarossa as a benchmark, we haven't left 1941 yet...
3. I could of course add in a completely arbitrary calendar -- advancing it a month after say, every 20 challenges... but then most players won't want to wait a year in real time before they're allowed to play 1944 battles in Domination ...LOL