Overview - Turn 27
Here is my strategy at this point.
In the middle, by the small flag that at this point is show US control, I finally eliminated that pesky HMG (if I was the coil I would sneak another squad into that foxhole and keep a short cover arc on him). I actually had an assault order to cross that 40m of open ground and get into those woods, but I canceled it for two reasons. 1)He is probably expecting that so he will (hopefully now that I am not doing it) have some guns waiting for whoever tries to cross that & 2)there is no reason to open up another front I have to fight against. Although I suppose it is possible there are no units there, I just cant risk it at this point. So instead of going into those woods, that platoon is deploying to help out the critical area, which is the rough ground cicrled in light blue. I have to destroy them, and on turn 28 I plan on having 4 60mm mortars and 1 81mm mortar dropping shells on a closely packed platoon there. I will say with confidence that will break one of those platoons in the blue circle (there are two and possibly a third coming to reinforce).
On the far left of the pictur are some blue lines. I am pulling that platoon back a bit to eliminate a pesky german on the very far left, and then sweep towards the back of the map and destroy the platoon circled in purple that is in a heavy fight with Lt Lorentzen's platoon. Lt Lorentzen's platoon seems to have the upper hand at this point, but we want to leave no doubt. Then both platoons will follow the brown arrows and charge towards the MG bunker.
The red circle in the middle is a KO'd gun. So I am moving a priest to a keyhole spot that should be able to shoot along that red line and blast anything in those woods to oblivion.
The brown arrows on the right are where I expect my right battlegroup to be able to move down in a few turns after it takes care of it resistance over there. Then when they are in position I will finally assault that woods with the small flag in the middle.
So that is the plan.