• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


The differance between CMx1 and "CM"x2.
08-02-2007, 07:47 AM,
#31
RE: The differance between CMx1 and "CM"x2.
I'm not to fond of the mechanics of the system with everything being abstracted. Something like shoot at a house and the AI abstracts that I've shot thru every window and door and killed troopers inside.
I cannot understand the idea behind the multiple menu layers just to issue orders to my units, which they will either not follow even remotely close or deviate from to save themselves if they come under fire. The Real time aspect makes menus like this unsuitable. In WeGo, this would be fine but only to a point, as repetitiveness will wear in and having 3+ steps to issue commands bodes weak for enjoyment.
The TacAI is a whole slew of problems, I have watched my units stand beside enemy units and not shoot at them, with either abstracted or real targeting methods. Then as the turn develops, I watch my RPG units stand there while a stryker unit 90 meters away blasts his pals, only to turn away and look elsewhere, all the while the covered arc was dead on that enemy unit.. glitch? BUG? waste of time?..
I have ordered units to drive down a straight road only to come back to view them and find them stuck in a ditch rocking back and forth, then explode as a RPG nukes them. Pathfinding issues abound.. lol

I took my Abrams up to 300 meters away from a T72, blasted it for 2 minutes flat.. watched it drive out from the smoke and shoot all 4 of my Abrams dead with 1 shot each...while my AT equipped Strykers turn ass and run.. and my AT squads of men cower in fear..
I was unimpressed with the minor details they let slip thru as well like misspelled folder names and German language folder names in the English install version. I just wonder what type of testing was even done prior to the release.

I'm really enjoying the game... NOT!

LOL

Anyways I did my bitching and got my refund, I'll buy something else only after I demo it this time..




Quote this message in a reply
08-02-2007, 07:54 AM,
#32
RE: The differance between CMx1 and "CM"x2.
Yeah Im unhappy with it but will keep the game... I think there is a good game there somewhere... but it still needs a hell of a lot of work done on it.... it just seems they released it to early and perhaps employ some new beta testers as they probably used some BF fanboys from their forums .... IMO too many yes men.


Quote this message in a reply
08-02-2007, 08:42 AM,
#33
RE: The differance between CMx1 and "CM"x2.
all you gotta do is speak your mind over on BF forums and they want you banned for disrupting their little utopia
Quote this message in a reply
08-02-2007, 08:45 AM, (This post was last modified: 08-02-2007, 08:49 AM by Sgt Barker.)
#34
RE: The differance between CMx1 and "CM"x2.
Quote this message in a reply
08-02-2007, 08:53 AM,
#35
RE:��The differance between CMx1 and "CM"x2.
RedDevil Wrote:all you gotta do is speak your mind over on BF forums and they want you banned for disrupting their little utopia

You didn't get banned from the BF website, did you????

Leto
Quote this message in a reply
08-02-2007, 11:11 AM, (This post was last modified: 08-03-2007, 02:04 AM by PoorOldSpike.)
#36
RE: The differance between CMx1 and "CM"x2.
Hey I was banned from the BF forums 5 years ago for being unpolitically-correct, and from another CM forum only this year, ha ha ha..:)
No sweat, it means they've deprived their members of my stunning tac screenshots and Blitz is getting them instead.. :)

PS I never knew if my bannings were permanent but I don't care, I'd never go back to any place that banned me even if it was only temporary, they're gonna have ter get themselves another boy... :)
Quote this message in a reply
08-02-2007, 11:12 AM,
#37
RE: The differance between CMx1 and "CM"x2.
[hirr Wrote:Leto]
You didn't get banned from the BF website, did you????
Leto

no, not yet anyways.. LOL

but I had a few fans hollering to ban me and was called a few things by some, there were some supporters as well so it was all good.. Nothing like stirring the pot of gold and finding the lead bars..

cheers
Quote this message in a reply
08-02-2007, 02:38 PM,
#38
RE:��The differance between CMx1 and "CM"x2.
McIvan Wrote:I'm with Phil Davies.....there is an extremely good game lurking here, if only it can be let out.

I'd second (or third, whatever) that opinion after fiddling with the demo for a bit.

I knew I wasn't going to love the game when I started reading the manual and hit the page 3 apologetic.

If I brought my car to a mechanic, and he said something like, "Well now, you got to understand, fixing cars isn't easy, what with all the wires and nuts and bolts and stuff. I'm crazy to even try and fix cars. It's probably not a realistic goal to hope I can really repair your car. But tell you what, I'll get it so it runs, and you just tune out all them extra noises and bumps. After all, as long as it runs, it pretty much does what you need a car to do. Silly you for wanting your car to run smoothly. Just be happy I got it running at all," I'd start looking for a new mechanic.


Quote this message in a reply
08-02-2007, 02:57 PM, (This post was last modified: 08-02-2007, 02:59 PM by The Coil.)
#39
RE:��The differance between CMx1 and "CM"x2.
Quote this message in a reply
08-02-2007, 03:04 PM,
#40
RE:��The differance between CMx1 and "CM"x2.
Quote this message in a reply


Forum Jump:


Users browsing this thread: 16 Guest(s)