12-19-2007, 03:14 PM,
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Glenn Saunders
HPS Design & Playtest Coordinator
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Posts: 1,258
Joined: Feb 2006
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RE: Anzio CG fixed units question.
sorry - I can't recall - I'll ask Blackie though.
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12-19-2007, 10:59 PM,
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Rev Rico
Master Sergeant
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Posts: 195
Joined: Jul 2005
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RE: Anzio CG fixed units question.
I asked the same not too long after the game came out. IIRC, even though the Germans reacted quickly, they only contained the beachhead and didn't counterattack in the early stages. Fixing the Germans at night keeps them from doing what the high command didn't want them to do yet.
IMHO that may be the correct game mechanic to use because otherwise they'll roll over the beachhead before the Allies can dig in.
Bob
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12-20-2007, 05:23 AM,
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Glenn Saunders
HPS Design & Playtest Coordinator
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Posts: 1,258
Joined: Feb 2006
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RE: Anzio CG fixed units question.
Rev Rico Wrote:I asked the same not too long after the game came out. IIRC, even though the Germans reacted quickly, they only contained the beachhead and didn't counterattack in the early stages. Fixing the Germans at night keeps them from doing what the high command didn't want them to do yet.
IMHO that may be the correct game mechanic to use because otherwise they'll roll over the beachhead before the Allies can dig in.
Bob
Thanks for that Bob - so many games and so many details to keep track of.:)
Glenn
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12-20-2007, 10:29 AM,
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Glenn Saunders
HPS Design & Playtest Coordinator
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Posts: 1,258
Joined: Feb 2006
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RE: Anzio CG fixed units question.
Foul. Wrote:Another point is that the three German Div's that are fixed actually have two fixing times, 20.00 and 00.00, so i wonder which one was intended??? :chin:
Sometimes we've set multiple Fixed times because there is a lower chance of an earlier fix and a greater or 100% chance of a later fix. I'd have to see the file to be able to say which is which here.
Glenn
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12-20-2007, 11:33 PM,
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Rev Rico
Master Sergeant
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Posts: 195
Joined: Jul 2005
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RE: Anzio CG fixed units question.
Glenn Saunders Wrote:Foul. Wrote:Another point is that the three German Div's that are fixed actually have two fixing times, 20.00 and 00.00, so i wonder which one was intended??? :chin:
Sometimes we've set multiple Fixed times because there is a lower chance of an earlier fix and a greater or 100% chance of a later fix. I'd have to see the file to be able to say which is which here.
Glenn
Another reason might be to make sure they are FIXED if the Allied player had units adjacent at 20.00, but not at 00.00.
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