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Matrix Improvements
12-22-2007, 01:44 PM,
#1
Matrix Improvements
Or perhaps better stated as modifications....as some might have notice, I have been "hors de combat" since mid year or earlier, for reasons entirely my own. I have thus missed much of the development of the Matrix Edition.

Let me first of all congratulate all those, Blitz members or not, who played a role in this project.

I spent a lot of time getting software supposedly allowing me to play CS without a disc, but no joy

I note that ongoing changes are in the mill so would like to kick off a thread with some thoughts. My programming knowledge is negligible, so whether these thoughts are possible I have no idea.

1. Destruction(blowing) of major bridges over hex width rivers
2. Engineers laying minefields and perhaps wire (Specialist vehicles such as AVRE NOT included
3 Normal infantry given a mine clearance and wire clearance capability (considerably less than engineers and specialist vehicles).
4 Night/day and/or day/night changeover at a point put into a scen by the designer. (Not asking for a twilight transition period). I suppose this could include visibility changes in general
5. Maybe some new scenery

Cheers
KKR
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12-22-2007, 02:16 PM,
#2
RE: Matrix Improvements
indeed
Town Drunk
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12-22-2007, 02:45 PM, (This post was last modified: 12-22-2007, 02:45 PM by Guderian.)
#3
RE: Matrix Improvements
In my opinion, instead of modifying the game, more resources need to be devoted to creating new scenarios. I prefer to play scenarios blind. I only have a little over 100 games under my belt. Even at just 100 games, I am already having trouble finding quality scenarios to play. Once there are no more scenarios to play, no matter how "improved" the game is, I will probably move onto something different. I am happy with the game as is, but I am unhappy with the number of scenarios that were created for play against the AI, especially in WF. Matrix, please give us more scenarios!
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12-22-2007, 03:02 PM,
#4
RE: Matrix Improvements
K K Rossokolski Wrote:Or perhaps better stated as modifications....as some might have notice, I have been "hors de combat" since mid year or earlier, for reasons entirely my own. I have thus missed much of the development of the Matrix Edition.

Let me first of all congratulate all those, Blitz members or not, who played a role in this project.

I spent a lot of time getting software supposedly allowing me to play CS without a disc, but no joy

I note that ongoing changes are in the mill so would like to kick off a thread with some thoughts. My programming knowledge is negligible, so whether these thoughts are possible I have no idea.

1. Destruction(blowing) of major bridges over hex width rivers
2. Engineers laying minefields and perhaps wire (Specialist vehicles such as AVRE NOT included
3 Normal infantry given a mine clearance and wire clearance capability (considerably less than engineers and specialist vehicles).
4 Night/day and/or day/night changeover at a point put into a scen by the designer. (Not asking for a twilight transition period). I suppose this could include visibility changes in general
5. Maybe some new scenery

Cheers
KKR

Have to agree with all of those additions/changes. Although it is too late for the 1.03 Update, maybe they can be added at a later date.

There will be a number of other enhancements though for 1.03. I will write up a draft over the weekend of what will be included.

Jason Petho
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12-22-2007, 03:04 PM,
#5
RE: Matrix Improvements
Guderian Wrote:In my opinion, instead of modifying the game, more resources need to be devoted to creating new scenarios. I prefer to play scenarios blind. I only have a little over 100 games under my belt. Even at just 100 games, I am already having trouble finding quality scenarios to play. Once there are no more scenarios to play, no matter how "improved" the game is, I will probably move onto something different. I am happy with the game as is, but I am unhappy with the number of scenarios that were created for play against the AI, especially in WF. Matrix, please give us more scenarios!

More scenarios are coming.. and will continue to come with each new UPDATE.

And for FREE!

What the hell, eh?

Jason Petho
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12-22-2007, 03:15 PM,
#6
RE: Matrix Improvements
One other genre that comes to mind, may not be difficult (we already have Piat squads, Tanker Hunter squads, and Flame thrower Tanks -how about FlameThrower squads for at least the major combatants. By definition they would be very vulnerable, so a degree of thought would be need to use them properly. Cheers
KKR
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12-22-2007, 03:20 PM,
#7
RE: Matrix Improvements
Guderian, check out the scenario database, mate -there are hundreds, perhaps thousands of Scens built up by Blitzers for the original CS, in addition to the stock scens that came on the disc. Some are great, some are bloody awful, many are good fun, a significant number have never been played.

I expect a lot of these will eventually turn up as Matrix scens.

Cheers
KKR
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12-23-2007, 03:51 AM,
#8
RE: Matrix Improvements
Jason Petho Wrote:
K K Rossokolski Wrote:Or perhaps better stated as modifications....as some might have notice, I have been "hors de combat" since mid year or earlier, for reasons entirely my own. I have thus missed much of the development of the Matrix Edition.

Let me first of all congratulate all those, Blitz members or not, who played a role in this project.

I spent a lot of time getting software supposedly allowing me to play CS without a disc, but no joy

I note that ongoing changes are in the mill so would like to kick off a thread with some thoughts. My programming knowledge is negligible, so whether these thoughts are possible I have no idea.

1. Destruction(blowing) of major bridges over hex width rivers
2. Engineers laying minefields and perhaps wire (Specialist vehicles such as AVRE NOT included
3 Normal infantry given a mine clearance and wire clearance capability (considerably less than engineers and specialist vehicles).
4 Night/day and/or day/night changeover at a point put into a scen by the designer. (Not asking for a twilight transition period). I suppose this could include visibility changes in general
5. Maybe some new scenery

Cheers
KKR

Have to agree with all of those additions/changes. Although it is too late for the 1.03 Update, maybe they can be added at a later date.

There will be a number of other enhancements though for 1.03. I will write up a draft over the weekend of what will be included.

Jason Petho

I only hope that the game scale is always taken into consideration when adding specific unit sets?
And, I think the Engineer planting minefields within a six minute time frame is a bit much. But, if they sit untouched for a few turns maybe a half-point mindfield can be possible?

I do not want to see the original scale messed with because everything is dependent on everything else? :pullhair: I know there are proponents of the "screw the game scale", but it has so much to do with how balanced the game is let alone a scenario's balance. :chin:

And, I agree that it is new scenarios that will be key to the game's longevity. Matrix marketing and support will be helpful. The work of the development/support team is indespensible.

I have some personal issues with the scenarios included within the new Matrix edition. Some seem to have not been closely vetted for balance, and I even found an EF one that the map has many designer flaws that were easily seen when viewing the map in 2D.

Guderian said he has found very few "blind" scenarios to play, under balanced conditions, after reporting one hundred games.
I've almost reached 1,000 game reports and have had a similar observation for quite some time.
My opponents are a little miffed when I ask them to pick our match. :curse: Especially when they ask me to "play one blind"! I may be reduced to turning off the monitor to play a scenario? :rolleyes:

cheers
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12-23-2007, 04:00 AM,
#9
RE: Matrix Improvements
balance?...balance?!!...bah!

historicity...

merry christmas...everyone.

cheers
Curt
Town Drunk
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12-23-2007, 04:22 AM,
#10
RE: Matrix Improvements
Curt, you got peanut butter on my chocolate? Or, did I get chocolate in your peanut butter? :smoke:

I think all unbalanced historical events can be balanced within the game. Big Grin Whip

... and to all a good night!

cheers

Ed
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