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Tac tidbit - Burning question
02-07-2008, 02:55 AM, (This post was last modified: 02-07-2008, 03:09 AM by PoorOldSpike.)
#1
Tac tidbit - Burning question
UNITS AVOID BURNING STUFF

PIC 1 - I give everybody a fast move order smack through burning terrain and buildings.
[Image: fire1.jpg]




PICS 2 and 3 - Ha ha ha, they cancel the orders and re-plot to take themselves skirting around.
[Image: fire2.jpg]

[Image: fire3.jpg]





PICS 4 and 5 - Tanks and squads don't mind being given a move order up to the edge of the conflagration, but they won't accept an order telling them to go sit in the middle of it. (note how the movement line turns red to indicate 'verboten')
[Image: fire4.jpg]

[Image: fire5.jpg]




PIC 6 - And neither will squads accept an order to enter a burning building
[Image: fire6.jpg]



Note - Sometimes terrain or buildings catch fire while a unit is in it, in which case it usually runs out after a turn or two unless its pinned. Other times panicking and routing units might run into flames by accident.
Also maybe you can force your men into flames if the leader is very good or if the men are high quality or if the fire isn't very big, but once they're in there they get jittery and might run out later.

FULL DISCUSSION HERE -
https://www.theblitz.club/message_boards...?tid=40974

http://www.youtube.com/watch?v=NOErZuzZpS8
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02-07-2008, 06:00 AM,
#2
RE: Tac tidbit - Burning question
With houses, it's about a ten metre radius around them (may also be the same for other features). If you plot a line too close, your tank will perform a happy 360 degree pirouette in full view of the enemy as it gets hung up. At least, that's what mine did :mad:
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