• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


ARTILLERY - INDIRECT FIRE
04-02-2008, 10:45 PM,
#11
RE: ARTILLERY - INDIRECT FIRE
McIvan Wrote:I have never noticed that ammo levels actually drop during the course of a scenario.....is that what you meant? Or just the number of available guns dropping because they have not resupplied due to the low ammo level in the scen?

Sorry about that, I wasn't very clear. The supply level doesn't drop during the scenario (unless you are playing one of Earl's referee'd games or something similar). I was referring to the base supply level in a given scenario.

If the supply level is high, I will be more likely to use my artillery in blind fire or speculative fire. If the scenario's supply level is low, I will tend to be frugal with it, sometimes to the extent of not firing at all for a turn or two to resupply as many arty units as possible for a big push.
Quote this message in a reply
04-03-2008, 06:23 AM,
#12
RE: ARTILLERY - INDIRECT FIRE
Thanks for that valuable tip. What with people listening to sounds, looking for gun flashes and now storing ammunition I wonder what else I have been missing in this amazing game.
Quote this message in a reply


Forum Jump:


Users browsing this thread: 5 Guest(s)