JonS1 Wrote:But the player can chose to move (ie, 'order') his own units onto the minefield on his next turn, no?
Yes, you could move the unit out of the minefield on your turn if, by some chance, you have anything left. But given the mechanic of being able to break down units to conduct repeated assaults to maximize casualties, it makes this highly unlikely.
JonS1 Wrote:Moral of the story? Rather than blaming the game, don't let your units get into such awful tactical positions.
The moral of the story, as you put it, is more like "the game is overly harsh on disrupted units with the whole corral-them-up-against-something-and-wipe-them-out-in-one-turn mechanic so you better be walking on egg shells at all times." But yes, the root of it all is to be very careful. I don't think anyone is "blaming the game" though. :rolleyes:
The reality probably is that instead of the game being more forgiving in these situations, it should instead have a trapped defender defend a little more tenacious against an assault - since they are backed into a corner (real or imagined). This would prevent the ability of that AA gun or recon unit from moving in to bag a huge stack of trapped material, instead requiring a true assault of at least a 1:1 ratio before you get the mass exodus surrenders to occur.
Oh well, it has been this way since S41 v1.0 so I certainly don't think that it is absolutely necessary, I am just hypothesizing that it would be nice if the cold, harsh retreat mechanic was lessened one day. :)
*edit* added the quote