Spooky Wrote:Hello im woundering can HPS modify the game engine to add some more realistic Air War model...
At this time there are no plans to modify the Air Rules - but it is hard to say if it will ever change or not.
Quote: This could also allow for some SAM interdiction along the way with small Wild Wessel elements added to the OOB that assinged to a sector would have a chance of reducing SAM/AAA effectivnes in the given sector of the front.
The orignal FG85 designers didn't want to get into SAM units and covered this with PDTs - we've kept with this for NGP and DF
Quote: More important thing would be some interdiction on Airmobile troops especialy those chopper Inf as they are overrated
Sorry - I don't think this will happen. The Chopper Inf in the default OOB has been made very vulnerable to AAA in the default.
Quote: Why the Reforger and Rest of the French army units are missing from the map? as well as some Soviet troops from the Belayarussian MD? I also see the F-111 units are missing is any one working on a scenario to add those units??:)
I think this stuff is covered in the designer notes - the idea is that the crisis blew up before reforger could be deployed. The units are in the OOB however if you want to make your own Scn.
As for more Soviet Units - our thoughts when doing this game was MORE doesn't mean better. There are a LOT of units in this game now and we were afraid that if we kept adding more and more units to the game, because we could have - then it would be unplayable.
I think of the F-111s, we were thinking these assets would be used in other roles and not at the becon call of the ground commanders for air support missions.
....but there is nothing stopping you from adding these units to the OOB and to the scns you want to modify.
Glenn