PoorOldSpike Wrote:Anyway it only takes a few seconds to re-face them except for the guns which take a bit longer to pivot.
It makes sense I suppose, because the guns are assumed to have just unlimbered from their abstracted tow trucks
Must be totally untrained drivers then as normally, wherever possible, the tractor would swing round before the gun is unhitched. That way not only would the gun already be facing towards the enemy but the tractor would then be facing in the right direction to hoof it to the rear.
Those few seconds having to swing the gun round could literally make the difference between life and death.
As you say though, if that's how the AI brings them on there's not a lot you can do about it. (Just a shame the programmers didn't think about it).
Had to post this GLT photo...as it happened in my rear area (Town Group), so I don't think POS will have seen it, other than maybe smoke clouds and such, in the distance.
A screaming Stuka attack!!.......
(pardon my method of attaching images!)
"Never put off till tomorrow what you can avoid doing entirely."
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Ha ha ha if there's one thing I've re-learnt from this tourney its just how unpredictable planes are, I estimate that for every 4 bombing and strafing runs by the Stuka (which is Crack by the way) the results break down something like this-
1 run= SPOT ON (will clobber the Russians real good)
1 run= COLLATERAL DAMAGE (will clobber the Russians good, but your own Germans will also get hurt bad if they're close by)
1 run= BLUE ON BLUE INCIDENT (will clobber your own Germans miles away from any Russians because the pilot mistook them for Russkis)
1 run= HARMLESS (will miss everybody and do no harm)
With engines straining, my panzers climb Bootie's hill and overwhelm the two guns up there. In the distance can be glimpsed the icy blue waters of the Volga, but I know 6 T-34's and 2 KV-2's have just arrived as reinfs in the town on its banks, and a Sturmovik will be en route..
07-28-2008, 12:31 PM, (This post was last modified: 07-28-2008, 12:32 PM by Justin MacDuro.)
hedgehog(FGM) Wrote:You Know while I am enjoying this Tourney, It would be nice if the Ruskies reinforcements were facing the right way,
Agreed mate, you'd think they'd arrive facing the Germans, but the program brings them on all higgledy-piggledy, nowt to do with me..:)
Anyway it only takes a few seconds to re-face them except for the guns which take a bit longer to pivot.
It makes sense I suppose, because the guns are assumed to have just unlimbered from their abstracted tow trucks and its our job to re-face them and push them into position, it's the programs way of telling us "i'm not going to do everything for you"
Maybe the reinforcements appear on wrong direction because the friendly edges for the soviets are wrong or there are not friendly edges for they ... it's a little problem on the cm engine that can ruin a map . But i think here it has an easy solution , just think that your reinforcements are triying to scape from the advancing germans an the are surprised on their scape ! . It sounds funny hehe
Great AArs POS !!
07-28-2008, 01:24 PM, (This post was last modified: 07-28-2008, 02:07 PM by PoorOldSpike.)
Justin MacDuro Wrote:But i think here it has an easy solution , just think that your reinforcements are triying to scape from the advancing germans an the are surprised on their scape !
Ha ha ha yes amigo that must be it..:)
I've just mailed the Green Light scenario file to you, please examine it in the editor and tell us if I've made any mistakes in friendly map edges etc..;)
PS- Hey even better, enter the tourney yourself..:)
Spain is a great warrior nation in the spirit of El Cid, and who can forget the victorious 700-year battle against the Moors?
Suspiro del Moro and all that..:)