RADO Wrote:Your statement about it changing in six minutes is exactly why I feel the rule should be used!
- Greg
Honestly, Greg, if you like it use it.
When I see "real" weather and visibility change over 250 meters in a six minute period I will use it. Right now, except for violent rain or snow squalls, I do not see the purpose in having visibility change every six minutes. And, for that matter, change randomly so you won't know whether the weather increases or decreases visibility.
Someone also thought it would be a "cool" reflection of "smoke" on the battlefield. But, it does not change just where there is fighting?
Enjoy it. Glad you like it. :)
I believe as Earl does, turn it off. It is useless and silly unless the designer thinks it is "kewl" and should be used to make their design a better, more balanced, scenario. :smoke:
I won't be convinced that it makes the game play "more real".
If they make it so that it continually decreases visibility or increases visibility, but, not a random event and I may rethink it. :cool2:
But, they would also have to expand the parameters of when the change occurs. Like before a full turn but not during each players phase. Is it real that I can see a full mile and you can only see 3/4's of a mile in the same six minutes? :chin:
I'm sure that someone can put on their thinking cap and come up with an excuse for it ... but, it just isn't so, eh? :chin:
At least not in a game with this scale that still is a game, simulation, or someone's idea of a slice of "reality".
I'm glad my single statement sold you on it's use. I'm just happy it is an option.
RR