• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Turn Length for a UV Grand Campaign
02-28-2009, 01:01 PM,
#1
Turn Length for a UV Grand Campaign
How many days should my turn be, both for speed, and so I don't have ships sitting around unneccessarily?

I'm a hussar, I'm a Hun,  I'm a wretched Englishman
Routing Bonaparte at Waterloo
I'm a dragoon on a dun, I'm a Cossack on the run
I'm a horse soldier, timeless, through and through

Corb Lund - Horse Soldier, Horse Soldier

Quote this message in a reply
02-28-2009, 09:13 PM,
#2
RE: Turn Length for a UV Grand Campaign
I only use 1 day = 1 turn.Big Grin The turns should be quick with UV.
Quote this message in a reply
02-28-2009, 10:57 PM,
#3
RE: Turn Length for a UV Grand Campaign
I agree with one day turns, used to own UV but only play WitP now, prefer the WitP CHS mod as the basic game has flaws which have mostly be addressed.

The CHS mod was created by Andrew Brown who is heavily involved with the Admirals Edition so this speaks volumes for his abilities.
Once the AE game is released it's the end of WitP campaigns for me.

Cannot rememember if UV has one, two or three day turn options but from my own experience with WitP I will only play the one day at a time campaign. Have a ongoing two day game, never again.

OK I'm retired but I can punt out a campaign game turn most days, it's only real life issues, family or holidays which intervene.
Quote this message in a reply


Forum Jump:


Users browsing this thread: 4 Guest(s)