The "Probing Westward" AAR is back after a brief break! I had to wait for the game to end to write the rest of the AAR - some of my strategy I needed to describe for my next posts played out toward the end of the game.
To recap, The Union forces (played by Mntineer) are making a push westward against the Confederate rearguard (played by Bluto) after the Battle of Gettysburg. This action is taking place near Sharpsburg, MD, on the bloody grounds of what was the Battle of Antietam the year before.
To this point, the Union forces are currently in control or Porterstown and Bluto's Confederates are putting up a stiff rearguard action, slowing the Union advance on Sharpsburg, about a mile or so to the west. In response, Mntineer has sent a cavalry probe to the northwest and then west to the Hagerstown-Sharpsburg Pike to see the extent of Confederate forces in the Sharpsburg area.
For new players to note so far, there have been some good examples of running a rearguard action, managing an advance, and making a probe behind the opponent, as well as shadowing such a probe.
In the HPS Campaign games, setting up your artillery is one of the keys to controlling the battlefield (and the scenario), and in Turn 7, Bluto has the upper hand with a position sweeping Porterstown and another position sweeping Boonsboro-Shepardstown Pike bridge, where the Union forces are approaching. Granted, unless the artillery is in close range, its not going to do terrifying damage. What it lacks in damage, it makes up for the fact that your forces are being slowed, whittled down and softened up for any confrontation with your opponent's infantry. In order not to be nibbled down, it's usually a good idea to learn to "walk in the fog" to avoid opportunity fire. But, with every tactic comes a counterpoint. Well-placed artillery also inhibits movement along favorable routes, and without firing a shot, can still slow a bold advance against an opponent who wants to avoid early losses.
So without further adieu, back to the Dance...
The Waltz continued.
(turns 7-9)
The hard push on Bluto's Confederates happens on Turns 7 and 8. I'm determined to make up for lost time once my infantry comes on line. My immediate goals are to sweep all Rebel resistance to the west of Antietam Creek, doing as much damage to lingering units as I can along the way. The last thing an advancing force needs is any kind of opposition that has been routed, and then rallies in a turn or two and attacks vulnerable units in your rear areas, such as supply wagons and long range artillery. I manage to isolate and rout a Rebel rearguard unit on Turn 8.
Meredith's Brigade is making slow and steady progress along the ridge, closing in on the artillery position that is sweeping Porterstown.
I also send some weaker elements of Starr's cavalry northeast to hold Keedysville, just in case Bluto gathers his units in the north and tries to march on Keedysville and the objective marker there.
This what the situation looks like west of Porterstown on Turn 8:
By Turn 8, Davis' probe is knocking on the doors of Sharpsburg. Since this is a probe to see what Confederates are in the Sharpsburg area, I don't go into town. Infantry and artillery units already set up in defence of a town can be a very bloody for attackers, and fatal to any units unprepared for the losses. Davis' cavalry does take the opportunity to harass Rebel units going into Sharpsburg, causing some light casualties.
To the south, I'm able to muscle the Confederates out of the Sharman's Branch area without much resistance. But this comes with the realization that Sharpsburg is going to become packed with retreating Confederates in the next few turns. I'm going to have to do some hard thinking about taking it. Is the the juice worth the squeeze? Am I going to waste more than 500 VPs in forces taking the objective? I send out a couple units of Devin's cavalry to keep the retreating forces in sight. By turn 8, I'm satisfied that Bluto hasn't left me any surprises in the Hawk's Hill area, so I form into columns, throwing out a precautionary rearguard and make haste toward the gap.
On turn 9, I'm beginning to formulate my grand strategy for the rest of the scenario. From what intelligence I gather from my cavalry probes north and south of Sharpsburg, the Confederates are converging there, with the exception of a brigade's worth of infantry and a section or two worth of artillery to the north. I've already taken the entrance/exit point at Keedysville, and it seems there might be a light force holding the other entrance/exit point in the north center edge of the map.
My thought is to keep the Rebels pinned in Sharpsburg, creating a blocking force north and west of town. With the rest of my forces, take and hold the other entrance/exit point, protecting it with a token force. The terrain to the north of Sharpsburg is very suitable for artillery, so I would set up everything I have, and using my advantage in numbers and range to inflict damage on any Rebel force coming to retake the north center map objective. As long as I can hold on, I can pull out a victory
It's my experience that when a plan seems sound, it usually doesn't go as imagined. And that usually isn't realized until the end of the game.
Turn 9 is more pressing the Rebels to the west, and finally achieving my first goal - pushing Bluto's forces west of Antietam Creek, and opening up the avenue for an approch to Sharpsburg. An assault on the routed Rebel regiment opens up the way to the Pike and eliminates any possiblity of a harrassing force to the rear of my lines.
Bluto finally packs up his artillery on the ridge overlooking Porterstown and heads south. along with an infantry regiment that was routed in the first skirimishes around Porterstown, and recently rallied.
To the north, Starr's cavalry is going into position around Keedysville.
To the south, I've delayed all but two regiments of Devin's cavalry to allow the infantry and artillery to catch up. The one thing I don't want to happen is some lingering Rebel elements hitting vulnerable units in the gap. Bluto had some units heading southward from the Porterstown area.
The two regiments assigned to tail the Confederates come within a mile south of Sharpsburg and dismount. I just want to see what the Rebels do at this point, and but I want to make sure I'm not caught flat-footed.
To the north, I send another contingent of cavalry to circle northward, seeing what the Confederate units there are up to. They will progress roughly the same track as Davis' probe, meeting up with Davis' forces west of Sharpsburg helping to screen the infantry and artillery that will come on line west of Sharpsburg.
Everything seems to be going my way by Turn 10:
At this point I imagine Blutos in grey retreating post haste to Sharpsburg, in front of a victorious Union host! What a sucker I am.