Alfons de Palfons Wrote:Could this be the cause??? Still unclear how the original file could be overwritten.
http://www.matrixgames.com/forums/tm.asp...Cscenarios?
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Scenario file name:
Mechili.scn
10
Skirmish at Mechili
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0 0 0 0 3
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0
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80 80 0 0
Xpnstwt9xl{
Xpnstwt9z}r
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-1
0 -1
1
D. Bevard
24 January, 1941
Mechili, 100km W of Gazala, Libya: NIGHT [Best played against
Human opponent] By mid-January 1941, General O'Connor's Commonwealth
forces in the Western Desert had captured Bardia and surrounded
the Italian defenders at Tobruk. The 7th Armoured Division did
not wait for the fortress to fall, instead its brigades headed
west in an effort to bag more of the crumbling Italian Tenth
Army and possibly grab the port at Benghazi as well. Seeing an
opportunity to trap Babini's Armored Group at Mechili, General
Creagh dispatched the 4th Armoured Brigade to destroy Babini's
tanks before they could rejoin the infantry divisions. However,
luck went against the British in the early morning hours of the
24th. The cruiser regiments quickly lost contact with one another
as they fumbled through the darkness and only the 6th Royal Tank
Regiment and a squadron of armored cars located the key junction
of desert tracks crossing Cyrenaica. Fortunately for Colonel
Rendell's 6th RTR, Babini had already retired to the west leaving
the reinforced III "Babini" Medium Tank Battalion as a rearguard.
All luck ran out for the British tankers as armored cars of B
Squadron/11th Hussars clashed with an outpost, shattering the
night with machinegun fire and alerting the Italian armor!
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Cut and pasted from the two year old discussion on the Matrix forums:
October 30, 2007
simovitch wrote:
Having just recently discovered 'night' rules (I never owned RS until the Matrix version came out) I felt compelled to modify the stock West Front scenarios that occur at night to add this new feature to some old favorites.
I also added 'starshells' to each side based on the number of turns X AI agression setting(%), but never less than 50% of the number of turns. Remember - without a successful starshell your firepower is reduced so these scenarios will likely play out different from the way they were designed.
The following WF scenarios are modified to feature Night rules:
Under Cover of Darkness
Hold Until Relieved
"Shut Your Eyes and Go In!"
First Strike Towards Butgenbach
The Manor la Fiere
Pour l'Honneur
Skirmish at Mechili
Like Thieves in the Night
The Eagle's Talons
The Screaming Eagles in Normandy
A Hard Snow Falls
Ste. Mere-Eglise
The filenames have an "N" appended at the end, and the Scenario Description contains the word "NIGHT", so the original scenarios will not be overwritten and can be identified in the Scenario Menu.
I also took the liberty to fix the dates on those stock JTCS WF scenarios that did not have the correct date format, so now they will list in the correct chronological order. These will overwrite the old versions, but there are no other modifications done to them whatsoever.
download here and unzip into your 'West Front' folder:
WF night conversion
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Thanks for the heads up Herr Huib.
It looks like the updates to night in some of the scenarios were made but nothing was put in place to indicate which ones were modified in the version update of 1.03 or 1.04?
The "
N" was not attached to the file name (see above) and except for calling it a "NIGHT" scenario in the title and adding the starshells that could not be used, this scenario was altered without any way for the players to know (unless they have read the two year old message from simovitch on the Matrix forums). Nothing was done to show the scenario was modded.
I would like to ask that Matrix would put indicators into the scenarios that would alert the players to the modifications. This would especially help those who do not read the Matrix forums so precisely?
And, I'd like to see that the original scenario be included in the game, for those who think that the original is a better scenario. :smoke:
RR