Turn 10
On DKs Right he is continuing to push more inf towards the railroad tracks. Owl has continued his area fire from one of the StuH and it's started to cause problems, we see a few panicking and broken squads.
We also see DK targetting the building the StuH is hiding behind.
DK is taking his time here, and this has allowed Owls infantry to rally slightly, he is also moving up his JgPzs up in support, if DK doesn't make a move here soon these will make any movement much harder.
Owl has got a platoon of inf into the quad heavy building block, will be hard to get them out of here with the measely 75mm guns.
The Jager platoon i thought Owl was moving up to provide a blocking force on his right rear flank actually appears to be heading for the town square. Owl has spotted DKs recon plt moving up though so this might change his plans as he already has 2xplts at the town square.
DK has uncovered KG-D moving through the woods. DK rushes up a halftrack, presumably to link up with the forces on the other side of the woods but it rides straight past KG-D. They open up with panzerfausts
But they miss!
They fire again, manage to hit the track but the halftrack just keeps speeding on.
The halftrack escapes!, KG-D's position is exposed though! DK only got sound contacts but he now knows he has infantry right up his rear.
DK has been area targeting a light building with his M10 but it is down to 4 HE shells and is still standing, DK must be lamenting the loss of his priest right now.