You could have looked at my FULLY rebalanced EA42 campaign( played with exp supply ) . You will not stand a chance as the Axis in the regular game. BUT its a great scn that why I played it fully then rebalanced .
i am just about to release v3.0 but actually its almost the same as V1.0 .
Panzer Campaigns: El Alamein '42 - Tobruk to Alamein Alt revised by Michael Smith V 3.0
This excellent scn has been amended after having being played PBEM fully "three times now" , re-balanced for optimum PBEM experience.
version 1-3 show actually only a few modifications.Both sides should find it a true challenge of command
I used the alt version for the conversion ( with due thanks to Volcano Man). The game should be played with explicit supply
and the default rules suggested.
Files included in the zip, These are additional files they do not replace anything you already have
SCN
OOB
READ ME
PDT
v3.0 November 2009
1. Change to axis supply variation so the reduction chance is not 100% but 80%
2. Edited Rommels command range from 100 to 150
3. IN LINE WITH ALL MY GAMES I HAVE DECIDED To abstract AA guns to encourage play to deploy them in that capacity.
All light/ Medium AA Have an abstracted with a range of 4 and heavies 5.
I have found this means that AA guns will be positioned to cover as much of the unit they belong to as possible.
My idea is to abstract them being broken down over a wider area whilst considering that we usually have just a few units in the oob
that cannot breakdown.
4. Revised a few other minor oob ratings
5. Put French Foreign Legion ( allied ) as A morale
6. Put all LRDG as commandoes ALL with deception ability but reduced the range to 15. Improved the command range of their HQ.
Raised them to 15 man units to give them a little more staying power if deployed.Raised their assault value and speed.
7. In line with reducing the pace of attack in ALL MY MODIFIED GAMES I have reduced art SET UP BY 10% FOR BOTH SIDES.
8. Improved ship AA defence and defence values.
9. Minor on map supply changes ( additions ) for both sides reduced the defence values of dumps but increased their range
10 Increased the recovery rate for both sides to 3% to give all units a little more staying power
11. Slightly improved Tobruk defence
12. Slightly increased the air interdiction chance for BOTH sides.
13. Slightly increased allied VP values on some locations
14. Improved assault values by 2 of Paratroop units and commandoes
V2.0
Test version
V1.0 August 2007
1. Improved Axis mobile supply arrival and on the map esp when Tobruk is taken
2. Improved allied supply slightly but mainly in terms of more supply dumps
3. Slightly improved the Tobruk defence
4. Improved Axis morale for 15th and 21st Panzer To A and one or two other units
to B
5. Added several more small VP locations and values
6. Added a Repl rate to Pz Regts at 5% and Recon Battalions 5% to simulate
the remarkable German ability in this area
7. Converted 3 of the 6 LRDG units to partisans ( still useful ) but the LRDG
were too effective before .
8. Improved the VP for Malta , added some Pillboxes in Valetta
9. Improved 7Armd morale to B
Thanks to Volcano man for the original enhanced Alt versions and of coarse the original scenarion designers and my PBEM opponenets.
Michael Smith
your comments are welcome
[email protected]
Even if you do not play it I can send you the scn for your comments and evaluation
Cav