RE: WMD in MC; negative values
> What I propose is simply that by entering negative values in the editor a side can have first use in nukes and no first use in chems.
Editor being Scn editor? That is a file format change which is not a little change.
> Same for the (loose) VP idea; fire a nuke, you pay 100 points "political cost".
The problem with this is 100 points in a small scn might work but in a big CG it is nothing. So picking a could be easy, but making a single value work for a short scn where 500 points is a major would work but would be insignificant in the langer, larger CGs. So there is no way to pick a nice value for this.
Glenn
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