I can only say that my opponent and I ended the game at turn seven. :(
Just after my first drunk guys arrived. :rolleyes:
Let's just say, that in that area of France, Sherman hulk scrap metal will be a staple in their economy, Panthers can take a punch as well as give it, and drunk German's can fight well.
Adjusting the victory conditions, more allied smoke, and expanding the map could help?
Though I did say the Germans could use more infantry early in the match, I'm not sure they are needed. The engineer reinforcements may be enough.
RR