I was tweaking a large EF scenario for balance and in the process I also adjusted the OOB and set it up with potentially two commanders per side.
There are heavy armor for both sides, a large map with multiple choices of tactical advance, and some interesting captured and lend lease equipment.
If anyone wants to try it out and let me know what they think, I'd appreciate it! :)
Here is the description:
**Crimea, Lage - kritisch
15 April, 1944
[HYPO-HISB][H2H][EA-y or n][N V V] Since the end of summer 1943
the Russians have decided on hammer blows against the Germans
in every sector of the front. Here in the Crimea it was no different.
Years before it was a crisis as the German armor fought superior
Russian armor. Now they are facing a much larger crisis and much
more fierce Russian tanks. As the German infantry takes their
pounding and watch in horror as the Russian monsters roll forward,
the German commander has already requested help. Response has
come from many areas.The German infantry hope it will be enough
... and in time. This operation may be quite critical. Note:
I attempted to make this a team game 2x2. Commanders are split
North and South. German Generalmajor Ripp Com II in the North
and Genleutnant Sinnhuber Com I, in the South. Russian Maj Gen
Kudtavtsev Com A and Col Bolshekov Com B enter as reinforcements
on turn one.
For those few who have playtested this, please note that it is changed from the original. Don't download it unless you have finished your games. I know there is a ".bte lock" when you have the PBEM game file, but, I don't want to screw up what you are doing ... just in case. :smoke:
Because it is larger and potentially a team game I did not want to pass it through H2H testing. Just let me know what you think?
Hey Ed,
No problem about your game slots being full. I think you'll get a better test result from people who haven't played or designed the game. Just my thoughts on it. And we still need 1 brave soul to help.
The scenario description that Ed posted above seems to suggest that extreme assault (EA) can be either on (y) or off (n), but variable visibility (VV) should be off (n). The remaining options, I assume, are up to the players to agree on.
It is as Jim stated. I used the Matrix scenario template. Although I describe myself as ID (idiot designer) and not GD (guest designer), all others did not apply. ;)
As far as recommending EA on or not, I cannot say. I've played with and without. The victory conditions, victory hex locations, unit mix, amount of turns, and exit hexes give plenty of options that make EA bearable. :smoke:
I don't prefer to play with EA myself but the scenario should not be overly effected by it. :rolleyes:
I'm interested to see what the first teamers think of it. Regardless of playing with EA or not.