(02-06-2010, 02:15 AM)James Ward Wrote: (02-06-2010, 01:11 AM)Glenn Saunders Wrote: (02-05-2010, 10:39 PM)cavalry corps Wrote: I do not imagine they have time to play the campaigns PBEM before publishing?
Please correct me if I am wrong
You are wrong - everything is played before it is published. But everything is not optimized for PBEM before being published.
Glenn
No wonder it takes so long between titles!
I did mean PBEM only the AI is only as good as any other AI
Cav
(02-09-2010, 08:35 PM)Indragnir Wrote: Hi Michael,
Great work here.
Some questions:
is intentional Feldherrnhalle and 20th PzD's Pz Btls have a maximum force of 18 tanks?
Actually I let the FHH have a higher finished total as this unit was refitting, so it can receive a few more tanks if it is rested ( also note B morale for the same reason ) Not sure I changed anything about 20PZD
(02-05-2010, 11:51 PM)James Ward Wrote: (02-05-2010, 10:39 PM)cavalry corps Wrote: Hi All
Hope one or two of you downloaded them, take a look around at them , please advise me of any errors or suggested improvements.
I'll download them as soon as I figure out how to log in!:conf:
Minsk was the first PzC I ever played and while I enjoy it I feel the same as you, the game is over early and it basically becomes an exercise in moving all the units west.
Not now. Of coarse the Russians are on a rampage but they have no time to rest. I have started another game as Germans and found that I am loathed to quickly abandon the defences without a fight ( just as it was) .
Hope you will give it a good look over and advise your comments
(02-09-2010, 11:27 PM)von Waldenburg Wrote: Decision in russia, red blood white snow,... etc your mods have been always special and interesting ones. Keep up the great work Michael :2guns::thumbs_up:
Thanks Sir
Actually those scn are now kind of deleted as newer rules etc spoilt them. I am working on two other big hypothetical scn using whole maps but they are a long way off.
I found an oob issue and here is a comment or two on artillery in the game
Did not change guns to heavy art as needed, that is an error. Now fixed for V2 or you can simply replace the oob with a new one
I had in line with the VM ALT theory changing selected guns to heavies restricts the flexability a bit especially for the Russian ( which I like ) . the art set up in this is based upon the idea that Russian artillery is for opening offensives not a rolling wave of death on every turn its set up.
So set up is 40% ( 10% 1941, 20% 42, 30% 43 and 40% 44-45 ) BUT in mosty of my games it sets up stockpiled . The reason for this is also that the Russians were good at pre defining targets for obliteration.After that its 15%.
German art also sets up stockpiled as firing in known postions but stockpiling afterward is only 5%
If you feel its important enough ( which it probably is) I will send you a new oob or it will wait until version 2. There was also one HQ command range error fixed ( too short).
sorry for any typos
Cav