(02-19-2010, 09:39 AM)K K Rossokolski Wrote: Some time back, someone came up with something that was called (as I recall) the Scenario Design Template, of which I have a copy in my personal notes. It is a useful way of standardising Scenario info etc.
I seem to recall a more recent version, or amendment, which I do not have, and despite several searches, I cannot find. Can anyone steer me in the right direction?
This was the last I have seen:
Scenario Introduction Style Format
For the John Tillers Campaign Series
December 18, 2007
Updated: November 23, 2009
Created by Jason Petho
This document serves as a general guideline for filling out the Scenario Information when creating a new scenario for John Tillers Campaign Series. Hopefully this will provide some consistency in the future introductions.
(Scenario Name)
All MCS scenarios should be prefixed with **
For example; ''** The Last Straw''
(Designer)
Full Name
(DATE)
14 December, 1944
(INTRODUCTION)
[LOCATION]: [PLAY MODE][SCEN TYPE][DESIGNER]: SCENARIO DESCRIPTION [OPTIONAL RULES][SPECIAL DESIGNER NOTES][GAME VERSION]
Style:
[LOCATION]
Akimovka, 20km SW of Melitopol
OR
Odessa, Ukraine
OR
Paris, France
OR
Metz, NW France
Style:
[PLAY MODE]
[H2H]-----------------------Defined as Best Played versus Human Opponent
[AXIS] --------------------Defined as Best Played as AXIS
[ALLIED] ------------------Definied as Best Played as ALLIED
[H2H/AXIS] ---------------Definied as Best Played vs Human Opponent OR as AXIS
[H2H/ALLIED] -------------Definied as Best Played vs Human Opponent OR as ALLIED
Style:
[SCN TYPE]
[HIS] ----------------------Historical - Extra effort in map/oob and scenario as close to history as possible
[HISB]---------------------Historically Based - Scenario based on a particular battle; map and oob can be fictional.
[FIC]-----------------------Fictional
[WIF]-----------------------What If situation.
Style:
[DESIGNER]
[CSL]---------------------Campaign Series Legion Designer
[BB]-----------------------Beta Brigade Member Designer
[GD]----------------------Guest Designer
[BZ]-----------------------Blitzkrieg H2H Designer
[TS]-----------------------Talonsoft Original
Style:
[SPECIAL DESIGNER NOTES]
Desinated space for any special notes regarding your scenario.
Style:
[OPTIONAL RULES]
CODES FOR OPTIONAL RULES within the SPECIAL DESIGNER NOTES
[ALL]------------------All Options On
[IFM]------------------Indirect Fire by the Map
[EFOW]---------------Extreme Fog of War
[EA]------------------Extreme Assault
[AF]------------------Armour Facing EFfects
[CC]-----------------Command Control
[VV]------------------Variable Visibility
[N IFM]---------------NO Indirect Fire by the Map
[N EFOW]---------------NO Extreme Fog of War
[N EA]------------------NO Extreme Assault
[N AF]------------------NO Armour Facing EFfects
[N CC]-----------------NO Command Control
[N VV]------------------NO Variable Visibility
Example usage:
[EFOW:CC:VV]----------USE Extreme FOW, Command Control and Variable Visibility
[ALL: N EFOW:N VV]----ALL OPTIONS but NO Extreme Fog of War and NO Variable Visibility
[ALL: N EA]--------------ALL OPTIONS but NO Extreme Assault
Style:
[GAME VERSION]
[1.05]------------------This scenario was created or updated to the 1.05 UPDATE standards.
I hope this helps. Jason can step in if I am behind the times?
HSL