06-08-2010, 07:49 PM,
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Turner
Master Sergeant
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Posts: 177
Joined: Dec 2007
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Clearing RUBBLE
Using a 480 man engineer btn of B or C morale, is this a worthwhile activity?
"I sincerely believe the banking institutions having the issuing power of money are more dangerous to liberty than standing armies." - Thomas Jefferson, letter to James Monroe, January 1, 1815.
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06-09-2010, 01:54 AM,
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cazart!
Master Sergeant
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Posts: 169
Joined: Mar 2006
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RE: Clearing RUBBLE
Depends where the RUBBLE is. On a major thoroughfare for your coming reinforcements - absolutely. In the middle of a city/woods, etc? Yes. On a wide open plain, or on the defense? Not so much.
Then again, maybe those engineers could be bridging/damaging bridges/digging in, etc.
Also check the pdt for the game. Sometimes it is easy, sometimes it may take forever. I have had an engineer company clearing rubble north of Nijmegen for what must be 20 turns now. He was joined 5 or so ago by a battalion. No luck whatsoever....
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06-09-2010, 06:00 AM,
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Rev Rico
Master Sergeant
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Posts: 195
Joined: Jul 2005
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RE: Clearing RUBBLE
When I first started playing I tried to clear RUBBLE in B44 but it went on for days so I finally just gave up. I don't think I've tried since in any game. I should check the pdt file but it doesn't seem worth the time to me... when I need every man at the front!
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06-09-2010, 06:27 AM,
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Aaron
Lieutenant Colonel
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Posts: 765
Joined: Dec 2006
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RE: Clearing RUBBLE
(06-09-2010, 06:00 AM)Rev Rico Wrote: When I first started playing I tried to clear RUBBLE in B44 but it went on for days so I finally just gave up. I don't think I've tried since in any game. I should check the pdt file but it doesn't seem worth the time to me... when I need every man at the front!
Use the search function for the forum, i remember a big ol discussion on clearing rubble maybe about 1 year ago.
Aaron
Rangers Lead the Way
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06-09-2010, 06:43 AM,
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RE: Clearing RUBBLE
If it's not critical to clear the hex for movement then leave it. It's just not worth the trouble.
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06-09-2010, 07:25 AM,
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FLG
Captain
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Posts: 404
Joined: Dec 2005
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RE: Clearing RUBBLE
(06-09-2010, 06:43 AM)Nitram Draw Wrote: If it's not critical to clear the hex for movement then leave it. It's just not worth the trouble.
This depends on the game. If you are playing something huge like Minsk, where the Soviets are expected to advance a long way, your supply level will drop by 20 or 30 points just from the increased distance from the edge of the board. In this game it makes sense to clear rubble of a few major roads to keep supply situation as buoyant as possible
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06-09-2010, 09:57 AM,
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Turner
Master Sergeant
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Posts: 177
Joined: Dec 2007
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RE: Clearing RUBBLE
This is in F'40 in the big 140 turn campaign and we are on #26 currently. I've managed to secure several bridges across the Meuse intact, but of course each one of these is of huge value in bringing troops and supplies across. One of them has rubbled villages on both sides of the river, and I'm working on getting them cleared. It may take days, I have no idea, but it could still be worth the effort.
I suppose my opponent will read this, but it's not like it's a secret he knows very well what is going on. :whis:
"I sincerely believe the banking institutions having the issuing power of money are more dangerous to liberty than standing armies." - Thomas Jefferson, letter to James Monroe, January 1, 1815.
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06-09-2010, 11:46 PM,
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P.Ako
1st Lieutenant
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Posts: 382
Joined: Jul 2009
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RE: Clearing RUBBLE
What's the default chance of the RUBBLE beeing removed?
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06-10-2010, 12:17 AM,
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Ricky B
Garde de la toilette
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Posts: 5,277
Joined: May 2002
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RE: Clearing RUBBLE
It varies by title, but suffice it to say the chances appear to be low. I had a single engineer in Bulge trying to remove rubble, as German, from early on in the scenario, and worked at it for at least 7 days, the unit went into max fatigue, and it never removed the rubble, so I stopped.
Rick
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