06-04-2010, 12:31 AM,
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RE: Night Fatigue question
Bridge operations and rubble clearing also will cause fatigue at night.
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06-05-2010, 02:31 AM,
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RE: Night Fatigue question
Anybody interested in fighting a major campaign at night should take a look at Dark Winter the B44 campaign scenario with 4 daylight turns and 4 night turns reflecting the fact that sunrise in the Ardennes on December 16 is @ 0845 and night falls @ 1600, and that the German Army had evolved night tactics to avoid Allied airpower. jonny
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09-28-2010, 11:46 AM,
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cmurphy625
Private 1st Class
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Posts: 38
Joined: Jul 2010
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RE: Night Fatigue question
(06-04-2010, 12:31 AM)Nitram Draw Wrote: Bridge operations and rubble clearing also will cause fatigue at night.
So if your units are still doing Bridge Operations going into night, is it better to stop them prior?
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09-28-2010, 12:27 PM,
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RE: Night Fatigue question
Depends on how much you need that bridge.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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09-28-2010, 02:25 PM,
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Glenn Saunders
HPS Design & Playtest Coordinator
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Posts: 1,258
Joined: Feb 2006
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RE: Night Fatigue question
(09-28-2010, 12:27 PM)Dog Soldier Wrote: Depends on how much you need that bridge.
Also keep in mind that statistically, with the default PDT values, the Bridges are built slightly faster than than they were built historically, but I know while you are waiting through two hour turns, it sees like forever.
Glenn
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09-28-2010, 08:51 PM,
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cmurphy625
Private 1st Class
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Posts: 38
Joined: Jul 2010
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RE: Night Fatigue question
I guess in a lot of cases Engineers building bridges really aren't under fire, so Fatigue not that much an issue..
But Engineers clearing mines or obstructions would be more likely to be under fire.
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09-28-2010, 10:56 PM,
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RE: Night Fatigue question
(09-28-2010, 08:51 PM)cmurphy625 Wrote: I guess in a lot of cases Engineers building bridges really aren't under fire, so Fatigue not that much an issue..
Unless your morale drops a level while building at night.
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10-08-2010, 08:48 PM,
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RE: Night Fatigue question
*is changing travel mode moving?
*do you get same supply being in travel mode as being in normal mode?
*if i move hq vill this change supply?
*what about dusk and dawn...what kind of supply is there then?
cheers
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10-08-2010, 10:46 PM,
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RE: Night Fatigue question
(10-08-2010, 08:48 PM)Olle_Hungrig Wrote: *is changing travel mode moving?
*do you get same supply being in travel mode as being in normal mode?
*if i move hq vill this change supply?
*what about dusk and dawn...what kind of supply is there then?
cheers
I think if you change modes and expend MP the you have moved. Some units do not expend MP to change into travel mode.
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10-09-2010, 12:51 AM,
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Glenn Saunders
HPS Design & Playtest Coordinator
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Posts: 1,258
Joined: Feb 2006
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RE: Night Fatigue question
(10-08-2010, 08:48 PM)Olle_Hungrig Wrote: *is changing travel mode moving?
*do you get same supply being in travel mode as being in normal mode?
*if i move hq vill this change supply?
*what about dusk and dawn...what kind of supply is there then?
It is actually MOVEMENT in non-rail and non-travel or non-road movement that causes the Disruption.
Supply is not affected by night, dawn or dusk or Deployed\Travel state.
Supply is determined at the start of the turn for the entire turn before any movement and repeated at teh start of the next turn. It is not calculated on the fly so it is not affected by any movement during the turn.
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