(11-13-2010, 10:25 AM)gabeeg Wrote: That actually sounds perfect to me. I was hoping that this mod did not drastically change game play but just made you keep ammo in consideration and to plan and fight a bit more carefully. I think I will install it for my next PBEM game...(opponents willing of course).
This mod definately won't cause a drastic change in game play. In fact I think it's main impact will be to reduce z-fire.
I just finished a desert battle against the AI. On turn 20 my only unit to run out of rifle ammo ran out (most arty had run out by this point).
It was a British section with only 50 rifle ammo. And that platoon was my most engaged platoon. By the end of the battle on turn 25 (it finished early because the Germans had run out men) the other sections in the platoon had:
Rifle:5...LMG:15...Sten:32
Rifle:19...LMG:42...Sten:32
Rifle:22...LMG:35...Sten:30
I used almost no z-fire though. Even my HMGs didn't use z-fire, because it was a desert battle with good visibility.
My 4 HMGs started with 60 each and ended with:
25
25
35
51
I also think the side that is most likely to have ammo issues, is the winning side. Because the nature of the game is that the one who engages the enemy the most is likely to be ahead.
But this doesn't take into account z-fire, because if you fire a ton of z-fire you are going to run low, whether winning or losing.