WF Battleships
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12-14-2010, 04:29 AM,
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Troll
Technical Sergeant
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Posts: 146
Joined: Mar 2009
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WF Battleships
I am designing a small Normandy type beach landing which would have included 1 Battleship with 14" guns. When the unit is placed on the map it turns into a large aircraft and can not load the gun or be used as a battleship. Is this a coding error?
Joe
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12-14-2010, 04:41 AM,
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RE: WF Battleships
(12-14-2010, 04:29 AM)Troll Wrote: I am designing a small Normandy type beach landing which would have included 1 Battleship with 14" guns. When the unit is placed on the map it turns into a large aircraft and can not load the gun or be used as a battleship. Is this a coding error?
Joe
I presume, yes. It will be corrected for the 1.05 UPDATE.
Which nation is it for?
Jason Petho
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12-14-2010, 04:44 AM,
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Troll
Technical Sergeant
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Posts: 146
Joined: Mar 2009
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RE: WF Battleships
US
Thanks
Joe
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12-14-2010, 04:53 AM,
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RE: WF Battleships
(12-14-2010, 04:44 AM)Troll Wrote: US
Thanks
Joe
If there is a stationary Battleship, try using that one.
Jason Petho
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12-14-2010, 05:14 AM,
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Troll
Technical Sergeant
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Posts: 146
Joined: Mar 2009
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RE: WF Battleships
I substituted a British Battleship with the 14" guns for the time being and comes on map OK
Joe
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12-14-2010, 05:58 AM,
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RE: WF Battleships
(12-14-2010, 05:14 AM)Troll Wrote: I substituted a British Battleship with the 14" guns for the time being and comes on map OK
Joe
I think it is because the US battleship is using a specific graphics code that calls upon the gliders graphic. An error in platoon coding.
Jason Petho
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12-14-2010, 06:19 AM,
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Troll
Technical Sergeant
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Posts: 146
Joined: Mar 2009
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RE: WF Battleships
Thanks Jason
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