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Counter Battery Results question
01-22-2011, 10:54 AM,
#1
Counter Battery Results question
Some months back I was playing the full Normandy campaign as the Allies.

It was in the midst of the storm (like at least 2 game days into it -with the 1 hex visibility).

I was the Allied player, and had made sure that I had kept my ships well out of the line of sight of any Germans (this was up around Cherbourg).

One turn I noticed that all of a sudden my BB Pennsylvania had managed to have 4 turrets destroyed.

Now the optional rules in play required the other side to have some sort of line of sight with a unit from the firing units' parent unit (and there was none in this case).

I was wondering if the storm itself could damage turrets, and if not, what exactly could have? I really wished that I had been playing with encryption off so that I could have sent this over to the design team and they could have worked out if this was some sort of programming glitch, or some other odd occurrence.
Bydand
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01-22-2011, 02:42 PM,
#2
RE: Counter Battery Results question
(01-22-2011, 10:54 AM)trauth116 Wrote: I was wondering if the storm itself could damage turrets, and if not, what exactly could have?

No Styeve - litkely a programming glitch, or some other odd occurrence as you suspected.

Glenn
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01-22-2011, 06:24 PM, (This post was last modified: 01-23-2011, 02:11 PM by Compass Rose.)
#3
RE: Counter Battery Results question
(01-22-2011, 10:54 AM)trauth116 Wrote: One turn I noticed that all of a sudden my BB Pennsylvania had managed to have 4 turrets destroyed.

It looks like those "No Smoking" signs posted in the powder magazines need to be printed a little bigger! Big Grin
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01-23-2011, 01:48 PM,
#4
RE: Counter Battery Results question
Well, the one thing I can think of is that any artillery, including ship, when fired can show in the enemy turn as a ? unit within certain limits. These ? units can be fired at under any of the spotting rules, so my guess would be the BB showed as a ? and drew arty fire in return - or if you were playing a human, Steve, he could have launched an air attack on the ? hex.

Not saying it was that but it is one explanation for it.

Rick
[Image: exercise.png]
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01-23-2011, 04:50 PM, (This post was last modified: 01-23-2011, 05:09 PM by -72-.)
#5
RE: Counter Battery Results question
(01-23-2011, 01:48 PM)Ricky B Wrote: Well, the one thing I can think of is that any artillery, including ship, when fired can show in the enemy turn as a ? unit within certain limits. These ? units can be fired at under any of the spotting rules, so my guess would be the BB showed as a ? and drew arty fire in return - or if you were playing a human, Steve, he could have launched an air attack on the ? hex.

Not saying it was that but it is one explanation for it.

Rick


I didn't think I was able to target '?' units unless I had an los on that unit (whether ID'd or not).

It couldn't be an air attack, as under storm rules, the LOS was 1 (and had been for at least 2 or 3 game days before hand), and air was not flyable. Although I don't believe that the Germans have any air assets in the full Normandy campaign.

I appreciate the answers. :)
Bydand
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01-24-2011, 02:19 AM,
#6
RE: Counter Battery Results question
Hey Steve,

I just setup a Normandy test to make absolutely sure, and with the counterbattery rule on, I was able to fire artillery at "unspotted" ? naval units that had fired at me in their turn - that is the whole reason for the counterbattery rule, which I assume you had/have on in your game. Just pull up the artillery dialog when you are playing and you will see artillery able to target ? units at times, those would be artillery units that fired at you. I am playing a Budapest game now where I have killed probably 75 enemy guns using counterbattery fire that were in ? hexes.

Rick
[Image: exercise.png]
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01-25-2011, 08:26 PM,
#7
RE: Counter Battery Results question
RB:

Thanks for that, I will have to give it a try. It all might start making sense now.
Bydand
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