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Poll: Should the Game Saves Counter be removed in the next patch?
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Yes
26.09%
6 26.09%
No
73.91%
17 73.91%
Total 23 vote(s) 100%
* You voted for this item. [Show Results]

Turn Saves Counter: Blessing or Curse?
05-06-2011, 11:23 PM, (This post was last modified: 05-06-2011, 11:24 PM by Kool Kat.)
#1
Turn Saves Counter: Blessing or Curse?
Howdy: :smoke:

A recent experience in a match with an opponent having many turn saves has left me wondering if having this game "tool" is worth it? :chin:

In our case, a quick exchange of emails with honest dialogue and explanations resolved our "issue" - but why did it have to come to that point? Without the turn counter, this "issue" would never have come up, no suspicions would have been cast, and our match would have continued without incident?

I believe that 99.9% of Blitz players are honest and have integrity... so why have a game "tool" in place for the .1% dishonest folks? :chin:

Finally, since the counter is only recording the number of game turn saves, that in of itself provides a player with no meaningful data - especially without further explanation from an opponent? A more meaningful data point might be the number of times a player opened and started a scenario?

In any case, this "issue" has left me more determined to advocate for the removal of the Turn Saves Counter in Patch 1.05.

My vote is for removal of it.

P.S. I asked and my opponent agreed that this would be a good topic for the Blitz forums.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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05-07-2011, 12:02 AM,
#2
RE: Turn Saves Counter: Blessing or Curse?
(05-06-2011, 11:23 PM)Kool Kat Wrote: Howdy: :smoke:

A recent experience in a match with an opponent having many turn saves has left me wondering if having this game "tool" is worth it? :chin:

In our case, a quick exchange of emails with honest dialogue and explanations resolved our "issue" - but why did it have to come to that point? Without the turn counter, this "issue" would never have come up, no suspicions would have been cast, and our match would have continued without incident?

I believe that 99.9% of Blitz players are honest and have integrity... so why have a game "tool" in place for the .1% dishonest folks? :chin:

Finally, since the counter is only recording the number of game turn saves, that in of itself provides a player with no meaningful data - especially without further explanation from an opponent? A more meaningful data point might be the number of times a player opened and started a scenario?

In any case, this "issue" has left me more determined to advocate for the removal of the Turn Saves Counter in Patch 1.05.

My vote is for removal of it.

P.S. I asked and my opponent agreed that this would be a good topic for the Blitz forums.

It's basically a waste of comp memory usage....waves a red flag where it is not needed......and when playing a large scenario with frequent interruptions requires the extra effort of explaining the saves......it is however almost as good as the annual halftrack debate for the forum:-)

VE
"The secret to success is not just doing the things you enjoy but rather enjoying everything that you do."
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05-07-2011, 01:50 AM,
#3
RE: Turn Saves Counter: Blessing or Curse?
I agree with Earl on the large scenarios!
If I'm playing a smaller scn. & a lot of saves and their are to many perfect moves!..I just do not not play that person again!

Gary
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05-07-2011, 03:44 AM,
#4
RE: Turn Saves Counter: Blessing or Curse?
(05-07-2011, 01:50 AM)Relayer Wrote: I agree with Earl on the large scenarios!
If I'm playing a smaller scn. & a lot of saves and their are to many perfect moves!..I just do not not play that person again!

Gary

I agree with Gary. :smoke:
Which has me agreeing with Earl. :happy:

Though, I voted to keep the tool. :eek1:
I have grown to appreciate it. Sometimes it removes doubt or proves doubt. And, sometimes it just quite makes the opponent sputter? :scare:

I dunno :dunno: but, I kinda remember the Beta Crew and Matrix team were all lathered up over cheating in CS and believed that this was the be all - end all, short of having a tool that tracked the every move of the players.

For .1% it is probably not worth it. But, it is there now? :whip

cheers

HSL
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05-07-2011, 03:53 AM,
#5
RE: Turn Saves Counter: Blessing or Curse?
It's not affecting game like EF, AF or other optional rules. So if you don't care about that how many times your opponent saved game just ignore it.
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05-07-2011, 03:59 AM,
#6
RE: Turn Saves Counter: Blessing or Curse?
(05-07-2011, 12:02 AM)Von Earlmann Wrote: it is however almost as good as the annual halftrack debate for the forum:-)

Can we have this as an option in this poll :kill:
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05-07-2011, 05:55 AM,
#7
RE: Turn Saves Counter: Blessing or Curse?
I think it is good, but certainly it does not stop cheating. In my experience, some players cheat without saves, simply making their moves, noting significant positions, and then they simply delete the file and re-save the file from their opponent's email & start the turn over. This type of cheat will not show up except in their very consistent "perfect" moves, unless there is a way to catch this I don't know about.

The only cure I know is to simply end the game, give your opponent his major victory, and don't game with him any more, and report one's suspicions to the moderator.

I'll shut up now.

:soap:
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05-07-2011, 05:57 AM,
#8
RE: Turn Saves Counter: Blessing or Curse?
I think it's great. Like someone said, you can just ignore it if both players agree to not care. And if you do care, it's a legit measure.
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05-07-2011, 06:00 AM,
#9
RE: Turn Saves Counter: Blessing or Curse?
Here would be my solution:

Shit can the counter, if, and only if, the game is tweaked to save every move/shot as it is made, similar to the way the campaign games are saved. The counter serves some purpose, but if the true intent is to stop perfect turns, have them saved continually. A person could still cheat, but on large scenarios it would be prohibitive to have to play the entire turn again to change one move or shot near the end. Of course, the mythic cheater could still explore and avoid ambushes and such and then restart with a fresh turn, but he can still do that now under the counter too. And in the small scenarios this wouldn't help much, you could play the entire turn again easily.

If the counter remains, and I'm all for it if the above cannot be implemented, I might remove some of the message surrounding it and just leave the counter there ("number of saves: x") and allow the player to make of it what they will.

My thoughts...

LR
If you run, you'll only die tired.

One hand on the wheel, and one in the flame,
One foot on the gas, and one in the grave.
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05-07-2011, 06:12 AM,
#10
RE: Turn Saves Counter: Blessing or Curse?
Much debate about this before and many reasons given got why there are multiple saves. IMHO, just play the game for the fun it gives. Play the guys you feel comfortable with, those you consider 'tweaking' the turn, avoid? Any victory they achieve by these means is a hollow victory.
Personally, I'm never bothered about my position on the ladder, whether I'm a good or rubbish player, I play a game to enjoy it and enjoy the banter between players whilst playing.
The counter doesn't bother me in the slightest and one can ignore it or use it.
I'l be voting to leave it as be.
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