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A few armored car musings and misc. requests
05-08-2011, 02:44 AM, (This post was last modified: 05-08-2011, 02:50 AM by John Given.)
#1
A few armored car musings and misc. requests
Hi Jason (or anyone),

I have noticed a few things about some armored cars (and a few other vehicles) that I thought could be tweaked for the CS, especially EF. I mention this because there seems to be some real inconsistency between the armored values, and in some cases the point values, of some vehicles in game.

With regard to armored vehicle defense factor, the general rule the designers seem to be following is A defense factor of '1' for every 10mm of the armor, PLUS one IF the vehicle is fully tracked OR fully enclosed. I honestly don't know exactly what formula Talonsoft / Matrix programmers are using to determine AFV defense, but the above "formula" is about as close as I can get. I like that, because it would offer some consistency as to how vehicle defense factors are set up in the game. But whatever - here goes (and the points below are be no means all-inclusive).

1. The Soviet BA-20 armored car is described as "little more than a civilian car with a thinly armored turret with a rifle-bore machine gun." The photo looks like a mid-1930's sedan, true to it's description. Further down, it states the vehicle has only 10mm armor maximum (presumably the turret).

Ok, so why does this thing have an armor factor of THREE?? Shouldn't it be more like a 'soft' factor of two, since pretty much the entire vehicle is unarmored? It needs to be changed IMO, for the next update. No way this thing is harder to kill than a truck. It truly is just an ordinary little car with a tiny turret on top.

2. I'd like to point out, while I'm thinking about it, that the German 10/4 AAA halftrack has a 15mm thick gun shield for the 20mm, and is tracked to boot, and currently has a defense of 1. I would guess that it will probably get the default setting of '2' in the next update like all soft vehicles, but IMO, the 10/4 should probably be set to a 'soft' factor of '3' to reflect the fact that the 20mm is armored (sort-of), the vehicle is tracked, and they were crewed by combatants (as opposed to truck or wagon drivers). This is also a very common vehicle that, IMO, has trouble "competing" with the apparently much more useful PSW-222 armored car. Just something to think about.

3. Again on the PSW-222. The vehicle has a defense of '3,' but maximum armor of only 8mm! Shouldn't it be more like a hard defense of '1' - or perhaps '2' if you take into account it's smallish size, enclosed structure and sloped armor. But certainly no more than 2. This is a very common vehicle that I have always thought was over-powered. Also, other german AAA vehicles are usually made somewhat obsolete by this vehicle, especially early in the war, due to the fact that this thing can shoot down planes, AND has armor.

4. PSW-221. Nearly worthless attack, yet, it's worth FOUR victory points. IMO, this vehicle needs to have its victory point value reduced to '2' to take into account it's nearly non-existent attack, and to encourage the player to use it for the purpose it was intended for. No way is this vehicle more valuable than its '3-pointer' cousin, the PSW-222.

4a. Almost forgot. The PSW-221 also has only 8mm or armor max, so it's defense needs to be reduced I would think - probably a nominal hard value of '1' like with the PSW-222.

5. The PSW-233 armored car. Another very common vehicle that is...over-armored. 18mm max. Shouldn't it probably be set to an armor of three? (2 for armor + fully enclosed / well sloped armor = 3)

There's probably a whole slew of vehicles in the CS that have defenses that are inconsistent with their armor thickness, but I mainly posted this because the above vehicles seemed especially out of whack.

6. Last but not least. KKR and others have pointed out before that if transport halftracks are worth 3 victory points each, and motorcycles, bicycles and wagons one, shouldn't trucks be worth two victory points? (please correct me if I'm wrong Rod).

Well, the last several games I played in I have made large numbers of truck kills, and I have come to the conclusion that trucks are swaying the point score more than they should be. I'm convinced that VP's for trucks should be a consistent 2 points each, across the board, to make it easier on the programmers and to help prevent 'truck victories' - games where the final score, once truck kills were factored in, made a victory occur where otherwise a draw or loss would have happened.

Comments?? (other than "John, you're crazy / off your meds / etc." - I already know that)
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
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05-08-2011, 06:13 AM, (This post was last modified: 05-08-2011, 06:15 AM by Hawk Kriegsman.)
#2
RE: A few armored car musings and misc. requests
(05-08-2011, 02:44 AM)John Given Wrote: Hi Jason (or anyone),

I will take up the response for anyone. :whis:

Quote:I have noticed a few things about some armored cars (and a few other vehicles) that I thought could be tweaked for the CS, especially EF. I mention this because there seems to be some real inconsistency between the armored values, and in some cases the point values, of some vehicles in game.

Keep in mind that it is not armored values. It is defense value. All units have a defense value. Unit in red are considered hard targets and can only be attacked by another units hard attack factor. This is a important consideration when looking a units defense value. I will address victory point values latter.

Quote:With regard to armored vehicle defense factor, the general rule the designers seem to be following is A defense factor of '1' for every 10mm of the armor, PLUS one IF the vehicle is fully tracked OR fully enclosed. I honestly don't know exactly what formula Talonsoft / Matrix programmers are using to determine AFV defense, but the above "formula" is about as close as I can get. I like that, because it would offer some consistency as to how vehicle defense factors are set up in the game. But whatever - here goes (and the points below are be no means all-inclusive).

I don't think that is how it was done. Was it part of it yes. But there were other things involved. If you are really curious I suppose I could be coaxed into digging up the original EF, EFII, WF manual. I think there are designer notes in there. Send me an e-mail if interested.

Quote:1. The Soviet BA-20 armored car is described as "little more than a civilian car with a thinly armored turret with a rifle-bore machine gun." The photo looks like a mid-1930's sedan, true to it's description. Further down, it states the vehicle has only 10mm armor maximum (presumably the turret).

Ok, so why does this thing have an armor factor of THREE?? Shouldn't it be more like a 'soft' factor of two, since pretty much the entire vehicle is unarmored? It needs to be changed IMO, for the next update. No way this thing is harder to kill than a truck. It truly is just an ordinary little car with a tiny turret on top.

The description is just that. A picture is worth 1000 words.

http://en.wikipedia.org/wiki/File:Ba-20_armored_car.jpg

It is actually armored all around. Probably hard to hit due to its small size. These things really don't survive in CS. They perform poorly in the game as they did in reall life. I don't think they are overstated at all.

Quote:2. I'd like to point out, while I'm thinking about it, that the German 10/4 AAA halftrack has a 15mm thick gun shield for the 20mm, and is tracked to boot, and currently has a defense of 1. I would guess that it will probably get the default setting of '2' in the next update like all soft vehicles, but IMO, the 10/4 should probably be set to a 'soft' factor of '3' to reflect the fact that the 20mm is armored (sort-of), the vehicle is tracked, and they were crewed by combatants (as opposed to truck or wagon drivers). This is also a very common vehicle that, IMO, has trouble "competing" with the apparently much more useful PSW-222 armored car. Just something to think about.

Good points all around. I would like to see a 2 or 3 myself on some of these types of vehicles. Not a hard defense though.

Quote:3. Again on the PSW-222. The vehicle has a defense of '3,' but maximum armor of only 8mm! Shouldn't it be more like a hard defense of '1' - or perhaps '2' if you take into account it's smallish size, enclosed structure and sloped armor. But certainly no more than 2. This is a very common vehicle that I have always thought was over-powered. Also, other german AAA vehicles are usually made somewhat obsolete by this vehicle, especially early in the war, due to the fact that this thing can shoot down planes, AND has armor.

Looking around the web I have seen armor stated as high as 14.5mm. Again this is a vehicle relying on size and speed for its defense not armor. I can live with 3. Escpecially size I play with armor facing on and it is a mere one on the side and rear.

Quote:4. PSW-221. Nearly worthless attack, yet, it's worth FOUR victory points. IMO, this vehicle needs to have its victory point value reduced to '2' to take into account it's nearly non-existent attack, and to encourage the player to use it for the purpose it was intended for. No way is this vehicle more valuable than its '3-pointer' cousin, the PSW-222.

I could not agree more.

Quote:4a. Almost forgot. The PSW-221 also has only 8mm or armor max, so it's defense needs to be reduced I would think - probably a nominal hard value of '1' like with the PSW-222.

See my comments about the PSW 222

Quote:5. The PSW-233 armored car. Another very common vehicle that is...over-armored. 18mm max. Shouldn't it probably be set to an armor of three? (2 for armor + fully enclosed / well sloped armor = 3)

I don't think you mean the PSW 233. That has a 75mm howitzer is open topped and has a max armor of 30mm. It has an armor of 3. Big Grin

Quote:There's probably a whole slew of vehicles in the CS that have defenses that are inconsistent with their armor thickness, but I mainly posted this because the above vehicles seemed especially out of whack.

I resectfully disagree. I think they designers got the bulk of it correct. The game reflects what should be the majority of the time.

Quote:6. Last but not least. KKR and others have pointed out before that if transport halftracks are worth 3 victory points each, and motorcycles, bicycles and wagons one, shouldn't trucks be worth two victory points? (please correct me if I'm wrong Rod).

That is Rod's position and makes perfect sense on the surface. However that is an additional piece that needs to be considered. Truck capacity was doubled. So a 6 SP infantry can now be carried by a 3 SP truck.
The old truck unit would have been 6 SP x 1 = 6VP for the whole unit.
The new truck unit is 3 SP x 3 = 9 VP. Hardly a large increase. The real issue is truck bloat. The vast majority of scenarios have too many SPs of trucks. Understandable as they were created using the 1SP to 1SP formula. The older scenarios need to have their trucks redone. That solves the problem.

Quote:Well, the last several games I played in I have made large numbers of truck kills, and I have come to the conclusion that trucks are swaying the point score more than they should be. I'm convinced that VP's for trucks should be a consistent 2 points each, across the board, to make it easier on the programmers and to help prevent 'truck victories' - games where the final score, once truck kills were factored in, made a victory occur where otherwise a draw or loss would have happened.

That's not a designer issue. That's a poor play issue. I play scenarios with lots of trucks in them. I don't lose them. Keep your trucks safe and their point value is a non-issue.

Thanx!

Hawk
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05-08-2011, 06:23 AM,
#3
RE: A few armored car musings and misc. requests
(05-08-2011, 06:13 AM)Hawk Kriegsman Wrote: [quote='John Given' pid='341971' dateline='1304786688']

Quote:Well, the last several games I played in I have made large numbers of truck kills, and I have come to the conclusion that trucks are swaying the point score more than they should be. I'm convinced that VP's for trucks should be a consistent 2 points each, across the board, to make it easier on the programmers and to help prevent 'truck victories' - games where the final score, once truck kills were factored in, made a victory occur where otherwise a draw or loss would have happened.

That's not a designer issue. That's a poor play issue. I play scenarios with lots of trucks in them. I don't lose them. Keep your trucks safe and their point value is a non-issue.

I agree with Hawk on this one! :thumbs_up:
Just move those trucks to the map edge and get them out of there. :chin:
If you and your opponent agreed not to remove trucks from the battlefield, find a good hiding place and protect them. :smoke:

cheers

HSL
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05-08-2011, 08:38 AM,
#4
RE: A few armored car musings and misc. requests
I think having the point value of the 221 at 4 would encourage players to use as it was historically........I guess everyone has their own opinion about values......I do think the defense factor takes into account the difficulty of hitting the target which can account for some small light armored vehicles having a higher than expected armor value........I have been a hunter for most of my life and I can testify to the fact that shooting at something lightly armored doesn't always mean hitting it :-)

VE
"The secret to success is not just doing the things you enjoy but rather enjoying everything that you do."
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05-08-2011, 08:59 AM, (This post was last modified: 05-08-2011, 09:05 AM by John Given.)
#5
RE: A few armored car musings and misc. requests
Quote:Well, the last several games I played in I have made large numbers of truck kills, and I have come to the conclusion that trucks are swaying the point score more than they should be. I'm convinced that VP's for trucks should be a consistent 2 points each, across the board, to make it easier on the programmers and to help prevent 'truck victories' - games where the final score, once truck kills were factored in, made a victory occur where otherwise a draw or loss would have happened.

That's not a designer issue. That's a poor play issue. I play scenarios with lots of trucks in them. I don't lose them. Keep your trucks safe and their point value is a non-issue.
[/quote]

Quote:I agree with Hawk on this one! :thumbs_up:
Just move those trucks to the map edge and get them out of there. :chin:
If you and your opponent agreed not to remove trucks from the battlefield, find a good hiding place and protect them. :smoke:

cheers

HSL

Heh, it's not *me* that's losing all the trucks, it's my opponents. Big Grin

Quote: I have noticed a few things about some armored cars (and a few other vehicles) that I thought could be tweaked for the CS, especially EF. I mention this because there seems to be some real inconsistency between the armored values, and in some cases the point values, of some vehicles in game.

Quote:Keep in mind that it is not armored values. It is defense value. All units have a defense value. Unit in red are considered hard targets and can only be attacked by another units hard attack factor. This is a important consideration when looking a units defense value. I will address victory point values latter.

I considered this before I posted, but I just wasn't able to tell how much of a defense that

a. size,
b. mobility,
c. an enclosed design (vs. open topped), and
d. armor slope

...was taken into account when determining defensive values. I thought it would be interesting to see what others think. However, I so far am still of the opinion that armor thickness makes up the bulk of an armored vehicle's defensive value. It's interesting pondering this though.

Quote:I don't think you mean the PSW 233. That has a 75mm howitzer is open topped and has a max armor of 30mm. It has an armor of 3. Big Grin

Whoops! I'm referring to the PSW 231, not 233, my bad. It's an 8 wheel radial axis armored car with a 4 defense and a 20mm gun. One of the most common units in the game - Since many light TANKS have a defense of 3, I don't feel this vehicle should have a defense of 4, especially considering this vehicle has about 18mm or armor, and many early war light tanks had about 25mm or armor, and were fully tracked to boot. And you make an interesting point - since both the 231 and 233 were based on the same chassis, shouldn't they both have the same defense?

I seem to recall a few months ago, pointing out how the rhino and hummel are basically the same vehicle except for the armament, yet the poor rhino only has a '3' defense, while the Hummel has a '4.'

Quote: There's probably a whole slew of vehicles in the CS that have defenses that are inconsistent with their armor thickness, but I mainly posted this because the above vehicles seemed especially out of whack.


I resectfully disagree. I think they designers got the bulk of it correct. The game reflects what should be the majority of the time.

Well, I'll give you this - looking at the stats of the various vehicles so far seems to show inconsistencies with *some* of the lighter vehicles, like the ones I mentioned. The "10mm armor = 1 defense value" thing seems to be a rough rule of thumb with regard to the vehicles. I'm sticking to my guns so to speak on this because it seems to apply to many of the armored vehicles in the game. I can't recall offhand any out-of-whack defense stats of any larger vehicles, otherwise I would have mentioned it.

As far as the truck value points, I'm kinda surprised you guys are defending it so far. It's not a major issue with me, but I do believe the values should be reduced to 2 per vehicle. Nice points however about double capacity and recent scenario design taking the recent changes into account.

Keep the comments coming guys. :)
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
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05-08-2011, 09:17 PM,
#6
RE: A few armored car musings and misc. requests
(05-08-2011, 08:59 AM)John Given Wrote: As far as the truck value points, I'm kinda surprised you guys are defending it so far. It's not a major issue with me, but I do believe the values should be reduced to 2 per vehicle. Nice points however about double capacity and recent scenario design taking the recent changes into account.

I am defending the point value of a truck platoon designed to carry 6 SPs of infantry.

If you reduce the value down to 2, then a 3 SP truck platoon (which can now carry 6 SP) is only worth 6 VP. That is the same as the old truck value for a 6 SP tuck platoon.

The 3 points per SP for trucks went hand in hand with making their capacity doubled.

Old scenarios now have way to many trucks and even in new scenarios I see a 6 SP unit being transported by a 6 SP truck.

So again I blame truck bloat.

Yes losing trucks now really hurts and it should.

Do scenarios need to have their VP's adjusted....possibly.

Do scenarios need to have their trucks reduced in SPs now that capacity is doubled.....yes.

And remember trucks keep out of harm's way are worth 0 points. Big Grin

Thanx!

Hawk
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05-09-2011, 11:10 AM,
#7
RE: A few armored car musings and misc. requests
I was quoted earlier.... accurately enough to prevent me calling my lawyer..... I thought 1VP was too little for a truck, 3 too high. Thus 2.
But as I grow older, I try to avoid conflict. I'll go AWL on this one.
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05-09-2011, 07:28 PM,
#8
RE: A few armored car musings and misc. requests
(05-08-2011, 08:59 AM)John Given Wrote:
Quote:I agree with Hawk on this one! :thumbs_up:
Just move those trucks to the map edge and get them out of there. :chin:
If you and your opponent agreed not to remove trucks from the battlefield, find a good hiding place and protect them. :smoke:

cheers

HSL

Heh, it's not *me* that's losing all the trucks, it's my opponents. Big Grin

LOL! John, I knew what you meant! :smoke:


Quote:I considered this before I posted, but I just wasn't able to tell how much of a defense that

a. size,
b. mobility,
c. an enclosed design (vs. open topped), and
d. armor slope

...was taken into account when determining defensive values. I thought it would be interesting to see what others think. However, I so far am still of the opinion that armor thickness makes up the bulk of an armored vehicle's defensive value. It's interesting pondering this though.

I think I remember a discussion in the old Talonsoft days that essentially said this. :chin:
Their formula, (whatever it was), started to break down as new units were added and attention to detail (like an existing unit of similar value) was lacking (probably due to the number of hands in the pot).

Some are easily fixed? But, time and priorities of effort might slow down the process?

Good discussion! :thumbs_up:

cheers

HSL
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05-09-2011, 09:23 PM,
#9
RE: A few armored car musings and misc. requests
And "when" is patch 1.05 going to be available so all these wonderful suggestions can be implemented? :stir: Whip
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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05-10-2011, 03:26 AM,
#10
RE: A few armored car musings and misc. requests
(05-09-2011, 09:23 PM)Kool Kat Wrote: And "when" is patch 1.05 going to be available so all these wonderful suggestions can be implemented? :stir: Whip

After the introduction of Modern Wars. Whenever that will be? :smoke:

cheers

HSL
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