ubiquitous air interdiction
Am playing a game of DF'85 at the moment. As the NATO player (and I'm sure as the Warsaw Pact as well), one faces air interdiction attacks in Austria, Germany, the border with France and in Danemark... that is every where. While one can control the probability and frequency of air interdiction by changing values in the PDT file (or so I'm told), this wouldn't change the ubiquity of interdiction. I would imagine that being able to interdict traffic all over middle Europe implies a termendous deployment of airpower to that effort.
Recognizing that there is an effort to keep the air aspect of these games simple, I was still wondering if there might be room for addressing this issue. I was wondering, for example, whether the partisan model might be of some value to the air aspect of the game. Partisan can be deployed to a limited area on the map and have a limited range of impact. Opposing players can make an effort to confront partisan by having units deploy patrols.
Couldn't a player be given a limited number of air interdiction "points" that could be deployed to certain areas of the map (that road junction, that bridge or whereever). Within some radius, air interdiction would take place as it does now. If you really want to interdict a certain area, deploy all your points there...but life on the rest of the would be so pleasant your opponent could ride with the top down.
The opposing player, seeking to protect his lines of communications, could deploy his own air patrol "points" that, like ground patrols, would have a chance to cancel out interdiction.
Again, just throwing an idea out there (and recognizing that this might be chrome... or tarnish.. to what is largely a ground game).
Larry
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