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I just cant get my head around a Sherman can only shoot twice in 6 minutes of game play... but its still my favorite game in the world.I remember playing Jason twice way back in 97/98 and I appreciate everything he has done for the game to help keep it going,good or bad..." Dragoon
I agree with all but the phrase "good or bad". I want what is good for the game and not what is bad for the game.
For those who are interested in what the developers and designers thought of game scale (even the current ones).
From the manual, page 13:
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2.0 Object of the Game
Welcome to the Campaign Series!
The Campaign Series is a tactical-level game portraying some of the significant battles from 1936 to 1945 in the European and Pacific Theaters of Operation. Choose to fight as the Axis or Allies in over 300 historical scenarios. The choice is yours. Pit your skills against the computer or a human opponent in any of the many historical scenarios, or try your hand in full-fledged campaigns consisting of linked scenarios, where each battle counts. You can also go head-to-head against fellow gamers at home via the Internet in games with up to 16 players!
Each scenario is played on a unique map with five “view modes.”
Most scenario maps are based on historically-accurate 1940-era 1:50,000 scale maps actually used by Axis and Allied commanders during the war. Combat is performed on a “hex grid” map that has defined wargaming for over three decades.
Each “hex” represents 250 meters; with 4 hexes to a kilometer or 6 hexes to a mile.
Turns are equivalent to approximately 6 minutes of real time.
Each scenario has a variable number of Game Turns, in which you and your opponent attempt to capture or defend Objectives and smash more enemy troops then you lose.
Every conceivable type of battle action is represented in the scenario selection: meeting engagements, armored breakthroughs, trench defenses, exploitation, reconnaissance, battles of attrition, mobile defenses, and much more.
There are a number of low-complexity “Boot Camp” scenarios designed especially with the new player in mind. If you are new to John Tiller’s “Campaign Series,” you are highly encouraged to begin your play with these scenarios.
Besides the “Boot Camp” scenarios, there is also a tutorial scenario (“East Front II Tutorial”). This tutorial scenario is not only an introduction for new players — it is also a fun and challenging hypothetical scenario for veteran players. You are encouraged to begin playing the tutorial scenario while following along with the East Front tutorial in section 18.0.
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The above is similar, if not more detailed than what Talonsoft would write, in the Rising Sun manual:
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Game Scale & Stacking
The game scale is 6 minutes per Game Turn and 250 meters per hex (
exceptions; Game Turns during a Night scenario represent a longer period of time due to units normally moving slower at night, and the scale of some of the smaller islands maps has been "stretched" slightly for playability's sake). Each strength point (SP) of an infantry platoon represents a half squad <snip> etc, etc.
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Original intent is far different from stating that scenarios were designed to represent multiple days or hours of combat?
No one was counting the amount of trees on a map or making sure that a building was within inches of where it should have been on the map. Or, that a stream was precisely following it's course by the hex sides.
No one was saying "we have to represent a larger scale ... because we can", therefore we will include units that go beyond the scale.
I believe the original intent has been lost.
I believe it could actually hurt the game in the long run.
They could even take the words out of the manual but, I believe that the scale is part of the game and always will be.
I also believe that the "team" could have stuck to the original intent of CS. They could have made all their "cockamamie" changes in Modern Wars, which is "their" stand up game?
I am not trying to bash. Nor spam.
I believe someone has to stand up for CS as a game and it's game scale.
It is also "my favorite game" and I am willing to defend it.
HSL