(11-28-2011, 05:05 AM)PawelM Wrote: Thanks for sharing your opinion. My intention was to probe if the change would be welcomed. So far it seems the proposal in any shape would not fly with too many gamers.
I don't think enough people have weighed in on this topic to jump to that conclusion.
Quote:But does it mean any proposals for modifications should be dropped?
No, nor did I suggest such a thing.
Quote:It would we a pity if a game could not evolve.
It has evolved and I would say by in large for the better. But one can take eveloution of a game too far. One of the best games ever created was Squad Leader. It evolved until it morphed in to Advanced Squal Leader. ASL while as evolved and detailed as any boardgame game became almost unplayable do to its complexity.
Quote:This would mean it is unlikely its lifetime will be extended as it will not appeal to new gamers.
I am not sure how much an IGO / UGO game will appeal to new (and most likely younger) gamers. The game has basically been extended by the players who have played it since 1996.
Quote:The randomness would not have to implemented as I proposed. But I feel one could select the primary target of their choisc and any unused firing SP could go towards firing at next secondary target of choice. So no "randomness" is necessary and it can solve the issue I highlighted.
Interesting but filled with complex problems. For example you shoot at a 1 SP PZ MK IVH at 3:1 and get a result of losing 2 SP. If the hex contains a 1 SP PZ V and a 1 SP VIb well now the original firing unit does not have a 3:1 on either tank, in fact on the PZ VIb it does not have a 2:1 attack. The programing would be a nightmare and I am not sure the current game engine can handle it.
Quote:And the last thing, your post did convince me not too carry on actively encouraging people to join in the discussion ( if someone will pick it up again I am more than keen to carry on discussion).
I never asked you to stop. You asked for opinions and I gave mine.
Quote:It is not because you asking to leave the direct fire alone, but because I feel we are starting to go towards personal taste.
Seems that way to me. If you ask someone theit opinion on an aspect of the game, their answer will be reflective of their personal taste.
Quote:You clearly say yo totally understand my point, but like the direct fire as is.
Yes I did.
Quote:I do not want to go the route of personal preferences as I feel the discussion looses the merit and is taken over by emotions.
You can't dicuss the game without personal prefernces. Your starting this thread would be because of your personal preference. You can discuss the game and your personal preferences without being emotional.
Quote:I think good example is EA which although implemented -then changed as optional rule- was warmly welcomed by some and hated by others. Again EA off or on assault rules are still an abstract of a battlefield. Better or worse - personal tastes aside - but it did not stop it being implemented.
Agreed. In the end though it was made optional. So the player of the game can decide if they want it on or off. Which happens to be my posion on any modification. If it is optional then I am more than happy to have it. If not then I must seriously question the modification. That would apply to any modification whether I liked it or not.
Quote:Thanks to everyone who took time in sharing your thought and comments and if anyone feels they have something to add I will be happy to renew the discussion
Well thanks for bring up this topic, it was a good read and all.
Thanx!
Hawk