01-06-2012, 08:18 PM,
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Kool Kat
Lieutenant General
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Posts: 2,490
Joined: Aug 2006
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RE: Play Sorrow on Saipan - fantastic fun
Thanks Ashley!
I appreciate your comments here and in your H2H report!
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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01-06-2012, 09:22 PM,
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Kool Kat
Lieutenant General
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Posts: 2,490
Joined: Aug 2006
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RE: Play Sorrow on Saipan - fantastic fun
Gents:
In my Rising Sun scenario - "Sorrow on Saipan" - the battle centers around control of Hill 500 on the island of Saipan.
Here is what all the "fuss" was about... Hill 500. This photo was taken in 1944 and I believe from a reconnaissance aircraft.
You can clearly see the roadway that runs along the crest of the ridge... severe elevation changes... coastal road...and the close proximity of Hill 500 to the Pacific Ocean.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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01-07-2012, 05:34 AM,
(This post was last modified: 01-07-2012, 05:35 AM by Huib Versloot.)
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RE: Play Sorrow on Saipan - fantastic fun
(01-06-2012, 09:22 PM)Kool Kat Wrote: Gents:
In my Rising Sun scenario - "Sorrow on Saipan" - the battle centers around control of Hill 500 on the island of Saipan.
Here is what all the "fuss" was about... Hill 500. This photo was taken in 1944 and I believe from a reconnaissance aircraft.
You can clearly see the roadway that runs along the crest of the ridge... severe elevation changes... coastal road...and the close proximity of Hill 500 to the Pacific Ocean.
Nice work.
I downloaded the scenario, but it looks like the elevations need some work if the hill is 515 metres and the sea is... sea level (= 0 metres). In the scenario the hill is only 140 M. The lowest level being 0 and the highest 515
is a difference of 515. 515/12 = 41. So if you give the map a Delta of 41 and a base level of 0, the 12 elevation levels available are sufficient.
There is also a workaround that gives you more than 12 elevation levels, that would enable you to lower the delta setting, but that is hard to implement on an existing map and easier on an empty map where you can start with the highest elevation levels before anything else.
It would also be nice if the compass was added in the map file. North doesn't seem to be "up". If I measure the distance to the coast it looks like West is "up".
From what I read the scn is already highly rated in playability terms, but most of the times getting the map as close to the real thing as you can get will make it even better.
Huib
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01-07-2012, 07:09 AM,
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Kool Kat
Lieutenant General
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Posts: 2,490
Joined: Aug 2006
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RE: Play Sorrow on Saipan - fantastic fun
Thanks for the compliment on my scenario design and feedback on the elevations Huib!
Several test players appreciated the "slogging up the hill" experience... and felt the terrain captured that aspect rather well!
I'm real excited about my Rising Sun scenario... and look forward... to fine tuning the balance... in the next test versions.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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01-07-2012, 07:46 AM,
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RE: Play Sorrow on Saipan - fantastic fun
(01-07-2012, 07:09 AM)Kool Kat Wrote: Thanks for the compliment on my scenario design and feedback on the elevations Huib!
Several test players appreciated the "slogging up the hill" experience... and felt the terrain captured that aspect rather well!
I'm real excited about my Rising Sun scenario... and look forward... to fine tuning the balance... in the next test versions.
For playabilty, changing elevations, won't make very much difference I think, but I always try to enocurage designers to design in the scale of the game as much as possible. Probably visibility would improve from and to the hill with a greater delta (easier to look over the trees in the hexes in front of you).
Saipan looks really interesting in Google Earth, it might be worthwhile to map the entire island sometime. It fits on a 72x96 hex map. Unfortunately my historical knowledge of the battles in the Pacific is rather limited so I wouldn't know if there would be any interest in such a map for additional scenarios.
Huib
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01-07-2012, 09:12 AM,
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RE: Play Sorrow on Saipan - fantastic fun
(01-07-2012, 07:46 AM)Huib Versloot Wrote: For playabilty, changing elevations, won't make very much difference I think, but I always try to enocurage designers to design in the scale of the game as much as possible. Probably visibility would improve from and to the hill with a greater delta (easier to look over the trees in the hexes in front of you).
Herr Huib,
Now you are talking my language!
Can you let Mike know how to change the delta (me too, it's been so long I forgot)?
I found that the look of the map and the feel of the game would be effected if he tried to add elevations. Plus, it would raise the mountain and give it a feel that resembles the picture?
HSL
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01-07-2012, 08:01 PM,
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RE: Play Sorrow on Saipan - fantastic fun
(01-07-2012, 09:12 AM)Herr Straßen Läufer Wrote: Can you let Mike know how to change the delta (me too, it's been so long I forgot)?
I found that the look of the map and the feel of the game would be effected if he tried to add elevations. Plus, it would raise the mountain and give it a feel that resembles the picture?
HSL
It can be found in the map editor under "values" and so does the compass.
In the example I changed the height of "hill 500" to 500 metres by changing the delta to 42 and adding some elevations (only 5 minutes work). Note that with a delta of 42 a two step elevation (=84 m height difference ) might not be traversable for vehicles, so where there was the unpaved road in this map I made sure there are only one step elevations.
Attached the map example in case it is useful. I renamed it to MW_Saipan_500 so it won't overwrite the original.
Huib
MW_Saipan_500.zip (Size: 2.4 KB / Downloads: 2)
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01-07-2012, 09:49 PM,
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Kool Kat
Lieutenant General
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Posts: 2,490
Joined: Aug 2006
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RE: Play Sorrow on Saipan - fantastic fun
Huib:
Your "5 minutes of work" has greatly improved both the elevations and terrain in my "Sorrow on Saipan" scenario!
Many thanks sir! :respect2:
An example of true collaboration in scenario development and design among Blitz players!
I look forward to utilizing this "new and improved" map in the next test version of my scenario!
It really is a New Year?
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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