SUPPLY
A unit traces a supply line to its Battalion HQ, which traces supply to its divisional HQ which traces supply to a hex or hexes on the edge of the map.
In a traditional wargame, when a unit crosses a hex, even if the hex is not occupied, the hex now changes its ownership to the side that last crossed it. The opponent cannot draw supply through that hex.
In Combat Command an opponent can still draw supply through that hex. This makes for a very fluid game as units can move back and forth without any great supply concerns.
The only restrictions on supply are that supply cannot be drawn through a hex occupied by an enemy unit, through the ZOC of an enemy unit or across a major river without a bridge.
PHASES.
Each turn is split into phases and each side goes through one phase at a time. Some phases are resolved automatically so that from the players point of view the phases are:
Movement
Direct Fire
Attack Phase
Advance / Withdrawl phase
EDITOR
The scenario editor is very easy to use. Possibly the easiest in wargaming.
The following screen shots are taken from the editor and I feel are self explanatory.
The next screen shot is from the Guadacanal scenario
The next is a portion of the Stalingrad map in the autumn with the units removed from the map
The next is from the Hurtegon Forext
A screen shot from Carentan
And finally one from Bastogne
CONCLUSION
This wargame is inexpensive and very simple. It is a joy to play!
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