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Tutorial showing how to play automated umpireless H2H CMBN Campaigns
03-17-2012, 11:35 AM, (This post was last modified: 03-26-2012, 05:01 AM by noob.)
#1
Tutorial showing how to play automated umpireless H2H CMBN Campaigns
Here is a link to a website containing a step by step guide showing how to use John Tiller's Panzer Campaign's Normandy '44 game to play a fully automated umpireless and paperless H2H Campaign using CMBN to resolve large scale tactical combat.

https://sites.google.com/site/cmx2h2hcampaigns/

p.s. To receive updates on any revisions made to the tutorial please subscribe to this thread.
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03-22-2012, 09:08 AM,
#2
RE: Tutorial showing how to play automated umpireless H2H CMBN Campaigns
I have added a section on vehicle recovery at the bottom of the tutorial page.
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03-25-2012, 12:04 PM, (This post was last modified: 03-25-2012, 02:19 PM by noob.)
#3
RE: Tutorial showing how to play automated umpireless H2H CMBN Campaigns
I have modified the section on Morale in the tutorial.

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03-26-2012, 04:56 AM,
#4
RE: Tutorial showing how to play automated umpireless H2H CMBN Campaigns
I have added some new information to the section entitled "PzC Offensive Fire and Assault phase".
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03-26-2012, 04:51 PM,
#5
RE: Tutorial showing how to play automated umpireless H2H CMBN Campaigns
I have changed the rules for Artillery.
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04-01-2012, 01:53 AM,
#6
RE: Tutorial showing how to play automated umpireless H2H CMBN Campaigns
I have changed the image and some text showing how to edit the campaign units to display the CM settings for experience and fitness.
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04-01-2012, 05:55 PM,
#7
RE: Tutorial showing how to play automated umpireless H2H CMBN Campaigns
For prospective players to familiarise themselves with the Panzer Campaigns game i have added a link to a free demo of a Panzer Campaigns game set on the Russian Front in the tutorial.
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04-06-2012, 02:24 AM,
#8
RE: Tutorial showing how to play automated umpireless H2H CMBN Campaigns
I have just modified a section in the tutorial, the section now reads:

"The custom built historical scenarios in Normandy '44 range from small 9 turn campaigns on maps representing an area of 16 x 16 km, to the Grand Campaign, which is a 250 turn campaign covering the whole of the Normandy campaign on a map representing an area of over 120 x 120 km, however i would advise changing the number of turns of any PzC scenarios other than the Grand Campaign to 100, this is to allow the scenarios to end naturally as a result of combat, and not as a result of the turns running out."
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04-10-2012, 12:03 AM,
#9
RE: Tutorial showing how to play automated umpireless H2H CMBN Campaigns
I have added a section on Morale and Fatigue recovery to the CMx2 Campaigns tutorial.
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