Hello All,
Like all releases there are items that are found post release that require clarification and correction. I am setting this thread up to be the official 'latest' update to files for Moscow '42 until an official patch is released.
This update is as at
January 23rd, 2013.
The attached weather.zip is OPTIONAL. It reduces visibility to 2 hexes in the period Dec 6th - Dec 14th. This is to ensure fixed unts are not released. Please rename your original weather.dat file before downloading and unzipping the attached.
The attached Update zip has the following fixs (new items in
BOLD) It includes all the fixes from prior patches;
- Corrected Klin map for double labels at Moscow
- General Heinrici reinstated to his appropriate rank in the Winter OB
- 61st Army reinforcements included in the December & Moscow '42 Grand Campaigns
- Withdrawals now in chronological order in the December & Moscow '42 Grand Campaigns
- New rocket values for Soviet Guards Mortars in both the Winter & Summer scenarios
- LV Korp has it's command range reset from 15 to 40 in the Summer OB. All other Korps have been confirmed as correct
- Global supply values adjusted in 15 scenarios (predominantly Fall Kreml). Both sides now have a maximum global supply value of 90
- 112th & 146th Tank Brigades (both 16th Army) now release on the same schedule as the other forward Tank Brigades - June 28, 12pm
Most items are self explanatory.
The 61st Army enters as reinforcements late in December 1941.
With the revelation of a minimum/maximum range for Rocket units we have gone back and reviewed all values. The hard and soft values for Soviet rockets had been reduced in all prior games based on the McNamara values due to the 'inability' to put in a minimum range value. It was deemed that they were more flexible than they were in real life and were hence reduced in effectiveness. With the ability to put in a minimum range these values have been reinstated.
For example the most prevalent Rocket type in game (132mm) goes from a hard attack value of 4 to 7. The soft value goes from 25 to 44. The proviso though is that the effectve range is between 4 and 8 hexes. Everything from 3 hexes down is unable to be targeted. This is even reflected in the range shading as per the below image;
In the above example only one unit of the spotted three can be targeted.
None of the German Nebelwerfer units are impacted. The minimum range of these weapons was 1km or less. In the bulk of cases the Soviet rockets are sited appropriately with a few minor exceptions. With so many scenarios to update if a change in position is made, I will leave players to reposition the Guards Mortars if they feel they need to.
All files are in the attached zip and ahould be unzipped into your Moscow '42 directory and files overwritten.
David