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Moving multiple units
12-25-2012, 09:40 AM,
#1
Help  Moving multiple units
I did a search but could not find anything about it, but is there a way to move a group of units down a road without moving each individual unit? It pains me to have to move units that way when all i want to do it have them go down the raodCrazy
It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.
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12-25-2012, 09:52 AM,
#2
RE: Moving multiple units
(12-25-2012, 09:40 AM)miller41 Wrote: I did a search but could not find anything about it, but is there a way to move a group of units down a road without moving each individual unit? It pains me to have to move units that way when all i want to do it have them go down the raodCrazy

Once selected, units may be moved by right clicking on the adjacent hex. Alternatively, once units are selected, the player may move them by holding down the left mouse button in the starting hex, moving it to the destination hex, and releasing the mouse button (this is the so-called "drag and drop" method). The computer will determine a path from the starting hex to the destination hex of minimum movement cost and automatically move the selected units towards the destination hex.

And you may suffer losses due to opportunity fire and interdiction.
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12-25-2012, 10:15 AM,
#3
RE: Moving multiple units
Also remember there is a limit to the number of men (guns/vehicles count as 10 men) you can move down a road and still benefit from the reduced MP cost, if you select more men than this limit then the road is ignored and the MP cost of the terrain in that hex is used to determine how far you can go.

This limit varies from title to title but is around 250 men, it sometimes helps to have a calculator to add the various units "man" strength together to avoid passing the limit by just a few men. Wink
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12-25-2012, 10:30 AM,
#4
RE: Moving multiple units
Well now I know why you can't just move the whole division down one roadWhip
It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.
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12-25-2012, 12:56 PM,
#5
RE: Moving multiple units
(12-25-2012, 10:30 AM)miller41 Wrote: Well now I know why you can't just move the whole division down one roadWhip
There is another way which I use all the time, the "immediate AI move". Basically (i) set up your division along a road so that none of the hexes are overstacked for road movement; (ii) then select the hex with the lead unit (DO NOT select the unit itself, just the hex); and (iii) finally, Alt+Right Click on the hex where you want the lead unit to go. All of the other units will follow. Took me a while to discover this, but it is a huge click-reducer.

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12-25-2012, 01:56 PM,
#6
RE: Moving multiple units
The immediate AI move that 76mm mentioned will also switch the units to travel mode if they aren't already - and if overstacked for road movement it will only move a stack up to the road limit, leaving the rest for follow-on. A very handy movement type, even with just a few units in column along a road.
[Image: exercise.png]
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12-25-2012, 05:01 PM,
#7
RE: Moving multiple units
Yeah, it is important not to have the units overstacked for road movement, and sometimes where multiple units are adjacent it acts a bit funny, but in general it works quite well. Try it, you'll like it!
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12-26-2012, 09:17 AM,
#8
RE: Moving multiple units
If you're going to start using the A/I movement for formations, then you'd also better learn to call up the various A/I orders on your screen. Since they do not automatically cancel themselves when they've arrived at their destination, you'll have to periodically use that view to clear up your orders list.
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12-26-2012, 12:06 PM,
#9
RE: Moving multiple units
The alt+right-click method has saved me a lot of time in Normandy '44. The 20-unit stacks that appear on the map's borders (German units) take forever to move, otherwise. Just be sure not to highlight the lead unit before using the shortcut. It is also good to use in France '14.
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12-26-2012, 12:53 PM,
#10
RE: Moving multiple units
(12-26-2012, 09:17 AM)Liebchen Wrote: If you're going to start using the A/I movement for formations, then you'd also better learn to call up the various A/I orders on your screen. Since they do not automatically cancel themselves when they've arrived at their destination, you'll have to periodically use that view to clear up your orders list.
The method I am referring to only moves the units to the indicated hex on that turn and does not apply on future turns. You are referring to the "delayed AI move" (or something like that), which I found to be very UNHELPFUL, as it scatters the relevant unit all over the place, continues to move at night, etc. I often initiate such moves accidentally by selecting a unit rather than a hex, but cancel them immediately when I do so.

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